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LowPolyBattleSim/Library/PackageCache/com.unity.render-pipelines.core@1c27dfa04d8a/Runtime/RenderPipeline/RenderPipelineResources.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

17 lines
633 B
C#

namespace UnityEngine.Rendering
{
/// <summary>
/// Base of resources assets in SRP
/// </summary>
[Icon("Packages/com.unity.render-pipelines.core/Editor/Icons/Processed/RenderPipelineResources Icon.asset")]
public abstract class RenderPipelineResources : ScriptableObject
{
/// <summary>
/// Utility to add Reload All button at the end of your asset inspector.
/// It will provide your package path that you misu override in child class.
/// </summary>
protected virtual string packagePath => null;
internal string packagePath_Internal => packagePath;
}
}