Files
LowPolyBattleSim/Library/PackageCache/com.unity.render-pipelines.universal@087c6d6dbb7d/Editor/2D/CinemachineUniversalPixelPerfectEditor.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

12 lines
498 B
C#

namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(UnityEngine.Rendering.Universal.CinemachineUniversalPixelPerfect)), CanEditMultipleObjects]
internal class CinemachineUniversalPixelPerfectEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This Cinemachine extension is now deprecated and doesn't function properly. Instead, use the one from Cinemachine v2.4.0 or newer.", MessageType.Error);
}
}
}