Files
LowPolyBattleSim/Library/PackageCache/com.unity.render-pipelines.universal@087c6d6dbb7d/Shaders/2D/Include/ShapeLightVariables.hlsl
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

11 lines
193 B
HLSL

#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES
TEXTURE2D(_DefaultWhiteTex);
SAMPLER(sampler_DefaultWhiteTex);
float4 _DefaultWhiteTex_TexelSize;
half _HDREmulationScale;
#endif