Files
LowPolyBattleSim/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/AssetCallbacks/CreateShaderGraph.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

15 lines
408 B
C#

using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.ShaderGraph
{
static class CreateShaderGraph
{
[MenuItem("Assets/Create/Shader Graph/Blank Shader Graph", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)]
public static void CreateBlankShaderGraph()
{
GraphUtil.CreateNewGraph();
}
}
}