Files
LowPolyBattleSim/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Data/Graphs/GraphSetup.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

21 lines
482 B
C#

using UnityEngine;
namespace UnityEditor.ShaderGraph
{
sealed partial class GraphData : ISerializationCallbackReceiver
{
public static class GraphSetup
{
public static void SetupNode(AbstractMaterialNode node)
{
node.Setup();
}
public static void SetupGraph(GraphData graph)
{
GraphDataUtils.ApplyActionLeafFirst(graph, SetupNode);
}
}
}
}