Files
LowPolyBattleSim/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Data/Interfaces/IMayRequireVertexID.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

19 lines
512 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireVertexID
{
bool RequiresVertexID(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireVertexIDExtensions
{
public static bool RequiresVertexID(this MaterialSlot slot)
{
var mayRequireVertexID = slot as IMayRequireVertexID;
return mayRequireVertexID != null && mayRequireVertexID.RequiresVertexID();
}
}
}