Files
LowPolyBattleSim/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Data/Legacy/ILegacyTarget.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

10 lines
245 B
C#

using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Legacy
{
internal interface ILegacyTarget
{
bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
}
}