Files
LowPolyBattleSim/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Generation/Targets/Fullscreen/FullscreenMetaData.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

20 lines
430 B
C#

using System;
using UnityEngine;
using UnityEditor.Rendering.BuiltIn;
namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
{
[Serializable]
sealed class FullscreenMetaData : ScriptableObject
{
[SerializeField]
FullscreenMode m_FullscreenMode;
public FullscreenMode fullscreenMode
{
get => m_FullscreenMode;
set => m_FullscreenMode = value;
}
}
}