Files
LowPolyBattleSim/Library/PackageCache/com.unity.ugui@9496653a3df6/Tests/Runtime/UGUI/EventSystem/InputModuleTests/DragCallbackCheck.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

41 lines
1002 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IPointerDownHandler
{
private bool loggedOnDrag = false;
public bool onBeginDragCalled = false;
public bool onDragCalled = false;
public bool onEndDragCalled = false;
public bool onDropCalled = false;
public void OnBeginDrag(PointerEventData eventData)
{
onBeginDragCalled = true;
}
public void OnDrag(PointerEventData eventData)
{
if (loggedOnDrag)
return;
loggedOnDrag = true;
onDragCalled = true;
}
public void OnEndDrag(PointerEventData eventData)
{
onEndDragCalled = true;
}
public void OnDrop(PointerEventData eventData)
{
onDropCalled = true;
}
public void OnPointerDown(PointerEventData eventData)
{
// Empty to ensure we get the drop if we have a pointer handle as well.
}
}