Files
LowPolyBattleSim/Library/PackageCache/com.unity.ugui@9496653a3df6/Tests/Runtime/UGUI/Image/TestableImage.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

29 lines
788 B
C#

using NUnit.Framework;
using UnityEngine.UI;
using System.Reflection;
public class TestableImage : Image
{
public bool isOnPopulateMeshCalled = false;
public bool isGeometryUpdated = false;
// Hook into the mesh generation so we can do our check.
protected override void OnPopulateMesh(VertexHelper toFill)
{
base.OnPopulateMesh(toFill);
Assert.That(toFill.currentVertCount, Is.GreaterThan(0), "Expected the mesh to be filled but it was not. Should not have a mesh with zero vertices.");
isOnPopulateMeshCalled = true;
}
protected override void UpdateGeometry()
{
base.UpdateGeometry();
isGeometryUpdated = true;
}
public void GenerateImageData(VertexHelper vh)
{
OnPopulateMesh(vh);
}
}