Files
LowPolyBattleSim/Library/PackageCache/com.unity.visualscripting@1b53f46e931b/Editor/VisualScripting.Flow/FlowEditorBindings.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

27 lines
638 B
C#

namespace Unity.VisualScripting
{
[InitializeAfterPlugins]
public static class FlowEditorBindings
{
static FlowEditorBindings()
{
Flow.isInspectedBinding = IsInspected;
}
private static bool IsInspected(GraphPointer pointer)
{
Ensure.That(nameof(pointer)).IsNotNull(pointer);
foreach (var graphWindow in GraphWindow.tabsNoAlloc)
{
if (graphWindow.reference?.InstanceEquals(pointer) ?? false)
{
return true;
}
}
return false;
}
}
}