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2025-06-25 11:10:11 +01:00
using UnityEngine;
namespace Nullframes.Intrigues.UI {
public abstract class IUIActorBehaviour : MonoBehaviour {
public Actor Actor { get; private set; }
public Clan Clan { get; private set; }
public Scheme Scheme { get; private set; }
public Actor Conspirator { get; private set; }
public Actor Target { get; private set; }
public virtual void OnMenuOpened(Actor actor) { }
public virtual void OnPageUpdated() { }
public virtual void OnFamilyMemberLoaded(Actor actor, Transform Transform) { }
public virtual void OnAvailableSchemeLoaded(RuleResult result, Scheme scheme, Transform Transform) { }
public virtual void OnPolicyLoaded(Policy policy, Transform Transform) { }
public virtual void OnSchemeButtonTriggered(Transform Transform) {
StartScheme();
}
protected void StartScheme() {
if (Conspirator == null) return;
Conspirator.StartScheme(Scheme, Target);
}
public void Init(Actor actor) {
Actor = actor;
}
public void Init(Clan clan) {
Clan = clan;
}
public void Init(Actor conspirator, Actor target, Scheme scheme) {
Conspirator = conspirator;
Target = target;
Scheme = scheme;
}
}
}