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LowPolyRPG/Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs

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2025-06-25 11:10:11 +01:00
namespace RaycastPro.Planers2D
{
using RaySensors2D;
using UnityEngine;
#if UNITY_EDITOR
using Editor;
using UnityEditor;
#endif
[AddComponentMenu("RaycastPro/Planers/" + nameof(BlockPlanar2D))]
public sealed class BlockPlanar2D : Planar2D
{
public override void OnReceiveRay(RaySensor2D sensor) { }
#if UNITY_EDITOR
internal override string Info => "Receiving and blocking impact from any Planar Sensitive 2D Ray";
internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true,
bool hasEvents = true,
bool hasInfo = true)
{
if (hasGeneral) GeneralField(_so);
if (hasEvents)
{
EventFoldout =
EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents, RCProEditor.HeaderFoldout);
if (EventFoldout)
{
RCProEditor.EventField(_so, new[]
{
nameof(onReceiveRay), nameof(onBeginReceiveRay), nameof(onEndReceiveRay)
});
}
EditorGUILayout.EndFoldoutHeaderGroup();
}
if (hasInfo) InformationField();
}
#endif
}
}