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LowPolyRPG/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Data/Attributes/NeverAllowedByTargetAttribute.cs

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2025-06-25 11:10:11 +01:00
using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
internal class NeverAllowedByTargetAttribute : ContextFilterableAttribute
{
}
}