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LowPolyRPG/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Generation/Enumerations/IncludeLocation.cs

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2025-06-25 11:10:11 +01:00
using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
[Serializable]
internal enum IncludeLocation
{
Pregraph,
Graph,
Postgraph
}
}