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LowPolyRPG/Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs

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2025-06-25 11:10:11 +01:00
using RaycastPro.RaySensors;
using UnityEngine;
namespace Plugins.RaycastPro.Demo.Scripts
{
public class OpenDoor : MonoBehaviour
{
public RaySensor _pipeRay;
void Start()
{
_pipeRay.onDetect.AddListener(hit =>
{ hit.transform.Translate(Vector3.down * Time.deltaTime); });
}
}
}