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LowPolyRPG/Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs

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2025-06-25 11:10:11 +01:00
using RaycastPro;
using RaycastPro.Detectors;
namespace Plugins.RaycastPro.Demo.Scripts
{
using UnityEngine;
using UnityEngine.UI;
public class SoundLight : MonoBehaviour
{
[SerializeField] private SoundDetector soundDetector;
private MeshRenderer _meshRenderer;
public Color red = Color.red;
public Color green = Color.green;
private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
private static readonly int Speed = Shader.PropertyToID("_Speed");
public Image left, right, up, down;
private void Start()
{
_meshRenderer = GetComponent<MeshRenderer>();
}
private Color col;
void Update()
{
left.color = right.color = up.color = down.color = Color.grey;
if (soundDetector.Performed)
{
if (soundDetector.IsHearingBack)
{
down.color = Color.cyan;
}
else if (soundDetector.IsHearingForward)
{
up.color = Color.green;
}
else if (soundDetector.IsHearingLeft)
{
left.color = Color.yellow;
}
else if (soundDetector.IsHearingRight)
{
right.color = Color.white;
}
_meshRenderer.materials[1].SetColor(EmissionColor, col);
_meshRenderer.materials[2].SetColor(EmissionColor, col);
}
}
}
}