using RaycastPro.Casters; using UnityEngine; namespace Plugins.RaycastPro.Demo.Scripts { public class MiniGun : MonoBehaviour { public AdvanceCaster advanceCaster; void Update() { if (Input.GetMouseButtonDown(0)) { advanceCaster.enabled = true; } if (Input.GetMouseButtonUp(0)) { advanceCaster.enabled = false; } } } }