using RaycastPro; using UnityEngine; namespace Plugins.RaycastPro.Demo.Scripts { public class NeonMaterial : MonoBehaviour { [SerializeField] private MeshRenderer meshRenderer; [SerializeField] private int[] index; private static readonly int EmissiveColor = Shader.PropertyToID("_EmissionColor"); private static readonly int Color = Shader.PropertyToID("_Color"); public float intensity = 2f; private static Color Green = new Color(0.12f, 1f, 0.14f); private static Color Red = new Color(1f, 0.2f, 0.27f); public void SetNeonColor(bool turn) { if (turn) { foreach (var i in index) { meshRenderer.materials[i].SetColor(Color, Green*intensity); meshRenderer.materials[i].SetColor(EmissiveColor, Green*intensity); } } else { foreach (var i in index) { meshRenderer.materials[i].SetColor(Color, Red*intensity); meshRenderer.materials[i].SetColor(EmissiveColor, Red*intensity); } } } } }