using RaycastPro.RaySensors; using UnityEngine; using UnityEngine.AI; namespace Plugins.RaycastPro.Demo.Scripts { public class SimpleMove : MonoBehaviour { public RaySensor raySensor; public NavMeshAgent agent; void Update() { // Left Click mouse if (Input.GetMouseButtonDown(0)) { agent.destination = raySensor.HitPoint; } } } }