using RaycastPro; using RaycastPro.Detectors; namespace Plugins.RaycastPro.Demo.Scripts { using UnityEngine; using UnityEngine.UI; public class SoundLight : MonoBehaviour { [SerializeField] private SoundDetector soundDetector; private MeshRenderer _meshRenderer; public Color red = Color.red; public Color green = Color.green; private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor"); private static readonly int Speed = Shader.PropertyToID("_Speed"); public Image left, right, up, down; private void Start() { _meshRenderer = GetComponent(); } private Color col; void Update() { left.color = right.color = up.color = down.color = Color.grey; if (soundDetector.Performed) { if (soundDetector.IsHearingBack) { down.color = Color.cyan; } else if (soundDetector.IsHearingForward) { up.color = Color.green; } else if (soundDetector.IsHearingLeft) { left.color = Color.yellow; } else if (soundDetector.IsHearingRight) { right.color = Color.white; } _meshRenderer.materials[1].SetColor(EmissionColor, col); _meshRenderer.materials[2].SetColor(EmissionColor, col); } } } }