#ifndef GRASS_CONFIG #define GRASS_CONFIG // ===================== Shader Defines ===================== // To keep the number of multi_compiles low, I put less frequent shader variants here. // This section will probably grow with future patches. // Commenting this out, will remove grass interaction. // This should probably be moved to a multicompile, but I don't think the // performance difference is THAT big, so I'll leave it like this. #define GRASS_INTERACTION // Uncomment this if you want the shader to support the Curved World asset by VacuumShaders //#define GRASS_CURVED_WORLD //#include "Assets/VacuumShaders/Curved World/Shaders/cginc/CurvedWorld_Base.cginc" // ===================== Shader Settings ===================== // Here are settings that can't be changed with variables. // Changes the maximum vertex count per blade of grass. #define MAX_VERTEX_COUNT 14 #endif