using System;
using UnityEngine;
namespace EasyTalk.Display.Style
{
///
/// Defines a style which can be applied to a dialogue display.
///
[CreateAssetMenu(fileName = "DialogueStyle", menuName = "EasyTalk/Style/Dialogue Style", order = 9)]
[Serializable]
public class DialogueStyle : ScriptableObject
{
///
/// The style to use for the conversation display.
///
[SerializeField]
public ConversationDisplayStyle conversationStyle;
///
/// The style to use for the option display.
///
[SerializeField]
public OptionDisplayStyle optionStyle;
///
/// The style to use for the continue display.
///
[SerializeField]
public ContinueDisplayStyle continueStyle;
}
}