using System; using UnityEngine; namespace EasyTalk.Display.Style { /// /// Defines a style which can be applied to a dialogue display. /// [CreateAssetMenu(fileName = "DialogueStyle", menuName = "EasyTalk/Style/Dialogue Style", order = 9)] [Serializable] public class DialogueStyle : ScriptableObject { /// /// The style to use for the conversation display. /// [SerializeField] public ConversationDisplayStyle conversationStyle; /// /// The style to use for the option display. /// [SerializeField] public OptionDisplayStyle optionStyle; /// /// The style to use for the continue display. /// [SerializeField] public ContinueDisplayStyle continueStyle; } }