using UnityEngine;
namespace Nullframes.Intrigues.Demo
{
public class OnRuntimeActorCreated_Demo : IRuntime
{
[Note("With this sample script, we access the OnRuntimeActorCreated method.\nThe OnRuntimeActorCreated method is called only when a RuntimeActor is created.\n\nIn this example, we add the DemoCharacter component, which is found in every actor, to the GameObject where the RuntimeActor is attached.")]
public bool ok;
protected override void OnRuntimeActorCreated(Actor runtimeActor, GameObject actorGameObject)
{
actorGameObject.AddComponent();
}
}
}