using System; namespace Nullframes.Threading { /// /// Enum representing the main update cycles in which a /// can be invoked. /// /// public enum ExecutionCycle { /// /// is executed at the beginning of the next Update call. /// Update = 1, /// /// is executed at the beginning of the next LateUpdate call. /// LateUpdate = 2, /// /// is executed at the beginning of the next FixedUpdate call. /// FixedUpdate = 3, #if UNITY_EDITOR /// /// is executed at the beginning of the next editor update call. /// /// EditorUpdate = 5, #endif } }