using System;
namespace Nullframes.Threading
{
///
/// Enum representing the main update cycles in which a
/// can be invoked.
///
///
public enum ExecutionCycle
{
///
/// is executed at the beginning of the next Update call.
///
Update = 1,
///
/// is executed at the beginning of the next LateUpdate call.
///
LateUpdate = 2,
///
/// is executed at the beginning of the next FixedUpdate call.
///
FixedUpdate = 3,
#if UNITY_EDITOR
///
/// is executed at the beginning of the next editor update call.
///
///
EditorUpdate = 5,
#endif
}
}