using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RaycastPro.Editor;
using RaycastPro.RaySensors;
using UnityEngine;

namespace RaycastPro.NodeCanvas {

	[Category("RaycastPro")]
	[Description("Its simple Task for check any raycast pro core performed")]
	public class Performed : ConditionTask<RaycastCore>
	{
		protected override bool OnCheck() => agent.Performed;
	}
}