using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RaycastPro.RaySensors2D;
using UnityEngine;

namespace NodeCanvas.Tasks.Actions{

	[Category("RaycastPro")]
	[Description("Simply change Direction")]
	public class SetDirection2D : ActionTask<RaySensor2D>{
		
		public BBParameter<Vector2> direction;
		
		protected override void OnExecute()
		{
			agent.direction = direction.value;
		}
	}
}