41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
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namespace Plugins.RaycastPro.Demo.Scripts
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{
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using UnityEngine;
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public class CameraShake : MonoBehaviour
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{
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private Vector3 originalPosition;
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public float duration = .4f;
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public float amplification = .7f;
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private float shakeDuration = 0f;
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private float shakeAmplification = 0.7f;
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private float shakeDecreaseFactor = 1.0f;
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void Start()
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{
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originalPosition = transform.localPosition;
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}
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void Update()
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{
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if (shakeDuration > 0)
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{
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transform.localPosition = originalPosition + Random.insideUnitSphere * shakeAmplification;
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shakeDuration -= Time.deltaTime * shakeDecreaseFactor;
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}
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else
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{
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shakeDuration = 0f;
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transform.localPosition = originalPosition;
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}
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}
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public void Shake()
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{
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shakeDuration = duration;
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shakeAmplification = amplification;
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}
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}
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} |