34 lines
866 B
C#
34 lines
866 B
C#
using System.Collections;
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using System.Collections.Generic;
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using RaycastPro.Detectors;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Plugins.RaycastPro.Demo.Scripts
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{
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public class LightDetectUI : MonoBehaviour
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{
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public LightDetector detector;
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public MeshRenderer agentLight;
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public Image lightUI;
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private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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lightUI.color = detector.Performed ? Color.green : Color.red;
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agentLight.materials[1].SetColor(EmissionColor, lightUI.color);
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agentLight.materials[2].SetColor(EmissionColor, lightUI.color);
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}
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}
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}
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