73 lines
3.2 KiB
C#
73 lines
3.2 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Cinemachine.Editor
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{
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[CustomEditor(typeof(CinemachineTrackedDolly))]
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[CanEditMultipleObjects]
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internal sealed class CinemachineTrackedDollyEditor : BaseEditor<CinemachineTrackedDolly>
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{
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/// <summary>Get the property names to exclude in the inspector.</summary>
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/// <param name="excluded">Add the names to this list</param>
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protected override void GetExcludedPropertiesInInspector(List<string> excluded)
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{
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base.GetExcludedPropertiesInInspector(excluded);
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switch (Target.m_CameraUp)
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{
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default:
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break;
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case CinemachineTrackedDolly.CameraUpMode.PathNoRoll:
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case CinemachineTrackedDolly.CameraUpMode.FollowTargetNoRoll:
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excluded.Add(FieldPath(x => x.m_RollDamping));
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break;
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case CinemachineTrackedDolly.CameraUpMode.Default:
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excluded.Add(FieldPath(x => x.m_PitchDamping));
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excluded.Add(FieldPath(x => x.m_YawDamping));
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excluded.Add(FieldPath(x => x.m_RollDamping));
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break;
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}
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}
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public override void OnInspectorGUI()
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{
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BeginInspector();
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bool needWarning = false;
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for (int i = 0; !needWarning && i < targets.Length; ++i)
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needWarning = (targets[i] as CinemachineTrackedDolly).m_Path == null;
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if (needWarning)
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EditorGUILayout.HelpBox("A Path is required", MessageType.Warning);
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needWarning = false;
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for (int i = 0; !needWarning && i < targets.Length; ++i)
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needWarning = (targets[i] as CinemachineTrackedDolly).m_AutoDolly.m_Enabled
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&& (targets[i] as CinemachineTrackedDolly).FollowTarget == null;
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if (needWarning)
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EditorGUILayout.HelpBox("AutoDolly requires a Follow Target", MessageType.Warning);
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DrawRemainingPropertiesInInspector();
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}
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[DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineTrackedDolly))]
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private static void DrawTrackeDollyGizmos(CinemachineTrackedDolly target, GizmoType selectionType)
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{
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if (target.IsValid)
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{
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CinemachinePathBase path = target.m_Path;
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if (path != null)
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{
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var isActive = CinemachineCore.Instance.IsLive(target.VirtualCamera);
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CinemachinePathEditor.DrawPathGizmo(path, path.m_Appearance.pathColor, isActive);
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Vector3 pos = path.EvaluatePositionAtUnit(target.m_PathPosition, target.m_PositionUnits);
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Color oldColor = Gizmos.color;
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Gizmos.color = isActive
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? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
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: CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
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Gizmos.DrawLine(pos, target.VirtualCamera.State.RawPosition);
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Gizmos.color = oldColor;
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}
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}
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}
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}
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}
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