Files
LowPolyRPG/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Data/Interfaces/IMayRequireDepthTexture.cs
Caleb Sandford deQuincey 715fb68744 Initial commitment
2025-06-25 11:10:11 +01:00

19 lines
548 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireDepthTexture
{
bool RequiresDepthTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireDepthTextureExtensions
{
public static bool RequiresDepthTexture(this MaterialSlot slot)
{
var mayRequireDepthTexture = slot as IMayRequireDepthTexture;
return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture();
}
}
}