Files
LowPolyRPG/Library/PackageCache/com.unity.shadergraph@608f316e1f48/Editor/Interface/IConditional.cs
Caleb Sandford deQuincey 715fb68744 Initial commitment
2025-06-25 11:10:11 +01:00

10 lines
168 B
C#

using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IConditional
{
FieldCondition[] fieldConditions { get; }
}
}