Files
LowPolyRPG/Library/PackageCache/com.unity.terrain-tools@d4bcf51a280e/Editor/TerrainTools/NoiseFillShaderGenerator.cs
2025-06-25 17:20:27 +01:00

15 lines
617 B
C#

namespace UnityEditor.TerrainTools
{
internal class NoiseFillShaderGenerator : NoiseShaderGenerator<NoiseFillShaderGenerator>
{
private static ShaderGeneratorDescriptor m_desc = new ShaderGeneratorDescriptor()
{
name = "NoiseFill",
shaderCategory = "Hidden/TerrainTools/NoiseFill",
outputDir = "Packages/com.unity.terrain-tools/Shaders/Generated",
templatePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Templates/Fill.noisehlsltemplate"
};
public override ShaderGeneratorDescriptor GetDescription() => m_desc;
}
}