Files
LowPolyRPG/Library/PackageCache/com.unity.terrain-tools@d4bcf51a280e/Editor/TerrainTools/NoiseLib/NoiseBlitShaderGenerator.cs
2025-06-25 17:20:27 +01:00

17 lines
644 B
C#

using UnityEngine;
namespace UnityEditor.TerrainTools
{
internal class NoiseBlitShaderGenerator : NoiseShaderGenerator<NoiseBlitShaderGenerator>
{
private static ShaderGeneratorDescriptor m_desc = new ShaderGeneratorDescriptor()
{
name = "NoiseBlit",
shaderCategory = "Hidden/TerrainTools/Noise/NoiseBlit",
outputDir = "Packages/com.unity.terrain-tools/Shaders/Generated/",
templatePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Templates/Blit.noisehlsltemplate"
};
public override ShaderGeneratorDescriptor GetDescription() => m_desc;
}
}