Files
LowPolyRPG/Logs/AssetImportWorker1.log
2025-06-25 17:20:27 +01:00

211 lines
11 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.42f1 (feb9a7235030) revision 16693671'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 32667 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.42f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Game Development/Unity/Projects/LowPolyRPG
-logFile
Logs/AssetImportWorker1.log
-srvPort
61893
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/LowPolyRPG
C:/Game Development/Unity/Projects/LowPolyRPG
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8700] Target information:
Player connection [8700] * "[IP] 192.168.86.29 [Port] 0 [Flags] 2 [Guid] 1522312191 [EditorId] 1522312191 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LUK2I9I) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [8700] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8700] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 8.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.42f1 (feb9a7235030)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/LowPolyRPG/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics 620 (ID=0x5917)
Vendor: Intel
VRAM: 16333 MB
Driver: 27.20.100.9664
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56724
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.035974 seconds.
- Loaded All Assemblies, in 2.340 seconds
Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1150 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.580 seconds
Domain Reload Profiling: 5912ms
BeginReloadAssembly (604ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (4ms)
RebuildCommonClasses (192ms)
RebuildNativeTypeToScriptingClass (61ms)
initialDomainReloadingComplete (265ms)
LoadAllAssembliesAndSetupDomain (1206ms)
LoadAssemblies (606ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1179ms)
TypeCache.Refresh (1170ms)
TypeCache.ScanAssembly (1092ms)
BuildScriptInfoCaches (1ms)
ResolveRequiredComponents (4ms)
FinalizeReload (3583ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3228ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1851ms)
SetLoadedEditorAssemblies (23ms)
BeforeProcessingInitializeOnLoad (311ms)
ProcessInitializeOnLoadAttributes (659ms)
ProcessInitializeOnLoadMethodAttributes (380ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Duplicate assembly 'log4net.dll' with different versions detected, using 'Packages/com.unity.package-validation-suite/Lib/Editor/log4net.dll, AssemblyName=log4net, Version=2.0.8.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' and ignoring 'Packages/com.unity.collab-proxy/Lib/Editor/log4netPlastic.dll, AssemblyName=log4net, Version=1.2.15.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a'.- Loaded All Assemblies, in 5.020 seconds
Refreshing native plugins compatible for Editor in 3.95 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.298 seconds
Domain Reload Profiling: 10294ms
BeginReloadAssembly (786ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (35ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (117ms)
RebuildCommonClasses (198ms)
RebuildNativeTypeToScriptingClass (67ms)
initialDomainReloadingComplete (192ms)
LoadAllAssembliesAndSetupDomain (3751ms)
LoadAssemblies (1763ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2446ms)
TypeCache.Refresh (1753ms)
TypeCache.ScanAssembly (1654ms)
BuildScriptInfoCaches (493ms)
ResolveRequiredComponents (179ms)
FinalizeReload (5299ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4341ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (83ms)
SetLoadedEditorAssemblies (25ms)
BeforeProcessingInitializeOnLoad (831ms)
ProcessInitializeOnLoadAttributes (3034ms)
ProcessInitializeOnLoadMethodAttributes (350ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 348 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7340 unused Assets / (11.0 MB). Loaded Objects now: 8104.
Memory consumption went from 243.1 MB to 232.1 MB.
Total: 39.277300 ms (FindLiveObjects: 1.343100 ms CreateObjectMapping: 2.495600 ms MarkObjects: 11.998900 ms DeleteObjects: 23.437600 ms)
========================================================================
Received Import Request.
Time since last request: 242692.169087 seconds.
path: Assets/Editor Default Resources/Nullframes
artifactKey: Guid(cf1f870126a412e40acfd0206bbf2b9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Editor Default Resources/Nullframes using Guid(cf1f870126a412e40acfd0206bbf2b9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '27bbc0de9993d2a660123512e9e1e7d2') in 0.0158094 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0