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MedievalShopkeeper/Assets/Scripts/ShopWorkbench.cs

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596 B
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using UnityEngine;
namespace MedievalShopkeeper
{
public class ShopWorkbench : Interactable
{
public override string InteractionPrompt => "Use Workbench (Build/Move/Sell)";
public override void Interact(PlayerController player)
{
base.Interact(player);
if (UIManager.Instance != null)
{
UIManager.Instance.OpenWorkbenchMenu(this);
}
else
{
Debug.LogWarning("[ShopWorkbench] No UIManager found to open the workbench menu!");
}
}
}
}