using UnityEngine; using UnityEngine.UI; namespace MedievalShopkeeper { [RequireComponent(typeof(Button))] public class StockBuyButton : MonoBehaviour { [Tooltip("The item to buy when this button is clicked.")] public ItemData itemData; [Tooltip("How many of the item to buy per click.")] public int amountToBuy = 5; private void Start() { Button btn = GetComponent