%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &533743256510626879 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 533743256510626867} - component: {fileID: 533743256510626864} m_Layer: 2 m_Name: Basic Bullet2D m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &533743256510626867 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 533743256510626879} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 0.6, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7002636404322164617} m_Father: {fileID: 3241788187009799965} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &533743256510626864 SpriteRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 533743256510626879} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 0 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: 98e7a5783706e35448ecb85e3e607ae2, type: 3} m_Color: {r: 0.2584905, g: 0.9401351, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 m_Size: {x: 1, y: 1} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &3241788187009799953 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 3241788187009799965} - component: {fileID: 7803423184118914761} m_Layer: 0 m_Name: Basic Bullet2D m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &3241788187009799965 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3241788187009799953} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 533743256510626867} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &7803423184118914761 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3241788187009799953} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 92ba0c82484240f79bfe4b515dc8da6c, type: 3} m_Name: m_EditorClassIdentifier: influence: 1 triggerInteraction: 0 detectLayer: serializedVersion: 2 m_Bits: 1 autoUpdate: 0 colorProfile: {fileID: 0} gizmosUpdate: 0 timeMode: 0 baseIgnoreTime: 0.1 bulletID: onCast: m_PersistentCalls: m_Calls: [] onEndCast: m_PersistentCalls: m_Calls: [] onEnd: m_PersistentCalls: m_Calls: [] onPlanar: m_PersistentCalls: m_Calls: [] moveType: 0 callMethod: OnBullet messageUpward: 0 ownerReference: {fileID: 0} damage: 10 speed: 6 lifeTime: 10 endDelay: 0 endFunction: 1 endOnCollide: 1 caster: {fileID: 0} raySource: {fileID: 0} collisionRay: {fileID: 6232172284323244081} --- !u!1 &8056516422814794649 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 7002636404322164617} - component: {fileID: 6232172284323244081} m_Layer: 0 m_Name: Box Ray2D m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &7002636404322164617 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8056516422814794649} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.3, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 533743256510626867} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &6232172284323244081 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8056516422814794649} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a535485ea5f07aa48b73d926842d87a4, type: 3} m_Name: m_EditorClassIdentifier: influence: 1 triggerInteraction: 0 detectLayer: serializedVersion: 2 m_Bits: 1 autoUpdate: 0 colorProfile: {fileID: 0} gizmosUpdate: 0 liner: {fileID: 0} linerClamped: 0 linerCutOnHit: 0 linerFixCut: 1 linerEndPosition: 1 linerBasePosition: 0 stamp: {fileID: 0} local: 1 scalable: 0 stampOnHit: 0 stampAutoHide: 0 stampOffset: 0 syncStamp: axis: 0 syncAxis: 0 flipAxis: 0 planarSensitive: 0 _planar: {fileID: 0} planers: [] anyPlanar: 1 onCast: m_PersistentCalls: m_Calls: [] onDetect: m_PersistentCalls: m_Calls: [] onChange: m_PersistentCalls: m_Calls: [] onBeginDetect: m_PersistentCalls: m_Calls: [] onEndDetect: m_PersistentCalls: m_Calls: [] minDepth: 0.5 maxDepth: -0.5 normalFilter: 0 minAngle: 0 maxAngle: 90 hitBackside: 1 direction: {x: 0.8, y: 0} size: {x: 0.1, y: 0.6}