using UnityEngine; public class Lightswitch : MonoBehaviour, IInteract { [SerializeField] Light[] controlledLight; [SerializeField] private bool requiresReview = true; private bool isOn = false; public void OnInteract() { isOn = !isOn; UpdateLightState(); // Notify LevelManager for review after interaction if (requiresReview && LevelManager.Instance != null) { LevelManager.Instance.RequestReview(gameObject); } } private void UpdateLightState() { if (controlledLight != null) { foreach (var light in controlledLight) { if (light != null) { light.enabled = isOn; } } } } }