35 lines
750 B
C#
35 lines
750 B
C#
using UnityEngine;
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using TMPro;
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public class PopUpManager : MonoBehaviour
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{
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public static PopUpManager Instance { get; private set; }
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[SerializeField] private TMP_Text interactionPopUpText;
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bool isPopUpActive = false;
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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}
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public void ShowPopUp()
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{
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isPopUpActive = true;
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interactionPopUpText.gameObject.SetActive(true);
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}
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public void HidePopUp()
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{
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isPopUpActive = false;
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interactionPopUpText.gameObject.SetActive(false);
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}
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public bool IsPopUpActive()
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{
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return isPopUpActive;
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}
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} |