Files
2026-02-16 17:41:09 +00:00

34 lines
673 B
C#

using UnityEngine;
using UnityEngine.Events;
public class InteractTrigger : MonoBehaviour, IInteract
{
[Header("Events")]
[SerializeField] private UnityEvent onInteract;
[Header("Settings")]
[SerializeField] private bool triggerOnce = false;
private bool hasBeenTriggered = false;
public void OnInteract()
{
if (triggerOnce && hasBeenTriggered)
{
return;
}
hasBeenTriggered = true;
onInteract?.Invoke();
}
private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player"))
{
return;
}
OnInteract();
}
}