Files
ParanormalEstateAgent/Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs
2026-02-16 17:41:09 +00:00

16 lines
399 B
C#

using UnityEngine;
namespace Plugins.RaycastPro.Demo.Scripts
{
public class FollowTarget : MonoBehaviour
{
[SerializeField] private Rigidbody _rigidbody;
public Transform target;
[SerializeField] private float speed;
void Update()
{
_rigidbody.linearVelocity = (target.position - transform.position).normalized * speed;
}
}
}