Initial Project Commit

This commit is contained in:
Desktop\Matt
2025-10-25 22:54:09 +01:00
commit 2ab5c17128
242 changed files with 2658 additions and 0 deletions

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[UnrealEd.SimpleMap]
SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true

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[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP

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[URL]
GameName=MyProject
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
GlobalDefaultServerGameMode=None
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0
r.Mobile.AllowDeferredShadingOpenGL=False
r.Mobile.SupportGPUScene=True
r.Mobile.AntiAliasing=1
r.Mobile.FloatPrecisionMode=0
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.VirtualTextures=False
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.VirtualTextures=True
r.VirtualTexturedLightmaps=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.VT.AnisotropicFiltering=False
r.VT.EnableAutoImport=False
bEnableVirtualTextureOpacityMask=True
r.MeshPaintVirtualTexture.Support=True
r.MeshPaintVirtualTexture.TileSize=32
r.MeshPaintVirtualTexture.TileBorderSize=2
r.MeshPaintVirtualTexture.UseCompression=True
r.StaticMesh.DefaultMeshPaintTextureSupport=True
r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
r.MeshPaintVirtualTexture.MaxTextureSize=4096
r.vt.rvt.EnableBaseColor=True
r.vt.rvt.EnableBaseColorRoughness=True
r.vt.rvt.EnableBaseColorSpecular=True
r.vt.rvt.EnableMask4=True
r.vt.rvt.EnableWorldHeight=True
r.vt.rvt.EnableDisplacement=True
r.vt.rvt.HighQualityPerPixelHeight=True
WorkingColorSpaceChoice=sRGB
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
r.LegacyLuminanceFactors=False
r.ClearCoatNormal=False
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=0
r.Lumen.ScreenTracingSource=0
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
r.MegaLights.EnableForProject=False
r.RayTracing.Shadows=False
r.Shadow.Virtual.Enable=1
r.RayTracing=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Nanite.ProjectEnabled=True
r.AllowStaticLighting=False
r.NormalMapsForStaticLighting=False
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.LocalFogVolume.ApplyOnTranslucent=False
xr.VRS.FoveationLevel=0
xr.VRS.DynamicFoveation=False
r.CustomDepth=1
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=False
r.Deferred.SupportPrimitiveAlphaHoldout=False
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=1.000000
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=0
r.MSAACount=4
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.ScreenPercentage.Default=100.000000
r.ScreenPercentage.Default.Desktop.Mode=1
r.ScreenPercentage.Default.Mobile.Mode=0
r.ScreenPercentage.Default.VR.Mode=0
r.ScreenPercentage.Default.PathTracer.Mode=0
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.Shadow.CSMCaching=False
r.DBuffer=True
r.ClearSceneMethod=1
r.VelocityOutputPass=0
r.Velocity.EnableVertexDeformation=2
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.MorphTarget.MaxBlendWeight=5.000000
r.SupportSkyAtmosphere=True
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportExpFogMatchesVolumetricFog=False
r.SupportLocalFogVolumes=True
r.SupportCloudShadowOnForwardLitTranslucent=False
r.LightFunctionAtlas.Format=0
r.VolumetricFog.LightFunction=True
r.Deferred.UsesLightFunctionAtlas=True
r.SingleLayerWater.UsesLightFunctionAtlas=False
r.Translucent.UsesLightFunctionAtlas=False
r.Translucent.UsesIESProfiles=False
r.Translucent.UsesRectLights=False
r.Translucent.UsesShadowedLocalLights=False
r.GPUCrashDebugging=False
vr.InstancedStereo=False
r.MobileHDR=True
vr.MobileMultiView=False
r.Mobile.UseHWsRGBEncoding=False
vr.RoundRobinOcclusion=False
r.MeshStreaming=False
r.HeterogeneousVolumes=True
r.HeterogeneousVolumes.Shadows=False
r.Translucency.HeterogeneousVolumes=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.Shadow.TranslucentPerObject.ProjectEnabled=False
r.Water.SingleLayerWater.SupportCloudShadow=False
r.Substrate=False
r.Substrate.OpaqueMaterialRoughRefraction=False
r.Refraction.Blur=True
r.Substrate.Debug.AdvancedVisualizationShaders=False
r.Substrate.EnableLayerSupport=False
r.Material.RoughDiffuse=False
r.Material.EnergyConservation=False
r.Material.DefaultAutoMaterialUsage=True
r.OIT.SortedPixels=False
r.HairStrands.LODMode=True
r.SkinCache.CompileShaders=True
r.VRS.Support=True
r.SkinCache.SkipCompilingGPUSkinVF=False
r.SkinCache.DefaultBehavior=1
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.Forward.EnableLocalLights=1
r.Mobile.Forward.EnableClusteredReflections=False
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.EnableMovableSpotlightsShadow=False
r.GPUSkin.Support16BitBoneIndex=False
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=False
r.SupportReversedIndexBuffers=False
r.Mobile.AmbientOcclusion=False
r.Mobile.DBuffer=False
r.GPUSkin.UnlimitedBoneInfluences=False
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.ScreenSpaceReflections=False
r.Mobile.SupportsGen4TAA=True
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/MyProject")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/MyProject")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=F754A29D45C9707E68A3BC9A8EFB8CAD
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=12D9A0C74E3916D68AF92295248BF9FF
ProjectName=Third Person BP Game Template

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[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
{
return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
}
#endif
#ifndef GBUFFER_LAYOUT
#define GBUFFER_LAYOUT 0
#endif
#if GBUFFER_LAYOUT == 0
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.CustomData.x;
MrtFloat4.y = GBuffer.CustomData.y;
MrtFloat4.z = GBuffer.CustomData.z;
MrtFloat4.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = float4(0.0f, 0.0f, 0.0f, 0.0f);
Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f);
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.CustomData.x = InMRT4.x;
Ret.CustomData.y = InMRT4.y;
Ret.CustomData.z = InMRT4.z;
Ret.CustomData.w = InMRT4.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif
#if GBUFFER_LAYOUT == 1
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.Velocity.x;
MrtFloat4.y = GBuffer.Velocity.y;
MrtFloat4.z = GBuffer.Velocity.z;
MrtFloat4.w = GBuffer.Velocity.w;
MrtFloat5.x = GBuffer.CustomData.x;
MrtFloat5.y = GBuffer.CustomData.y;
MrtFloat5.z = GBuffer.CustomData.z;
MrtFloat5.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f);
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float4 InMRT5,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.Velocity.x = InMRT4.x;
Ret.Velocity.y = InMRT4.y;
Ret.Velocity.z = InMRT4.z;
Ret.Velocity.w = InMRT4.w;
Ret.CustomData.x = InMRT5.x;
Ret.CustomData.y = InMRT5.y;
Ret.CustomData.z = InMRT5.z;
Ret.CustomData.w = InMRT5.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif

View File

@@ -0,0 +1,19 @@
{
"FileVersion": 3,
"EngineAssociation": "5.6",
"Category": "",
"Description": "",
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "GameplayStateTree",
"Enabled": true
}
]
}

Binary file not shown.

View File

@@ -0,0 +1,9 @@
[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -0,0 +1,119 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.EditorStyleSettings]
XAxisColor=(R=0.594000,G=0.019700,B=0.000000,A=1.000000)
YAxisColor=(R=0.134900,G=0.395900,B=0.000000,A=1.000000)
ZAxisColor=(R=0.025100,G=0.207000,B=0.850000,A=1.000000)
ApplicationScale=1.000000
bColorVisionDeficiencyCorrection=False
bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False
SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000)
AdditionalSelectionColors[0]=(R=0.019382,G=0.496933,B=1.000000,A=1.000000)
AdditionalSelectionColors[1]=(R=0.356400,G=0.040915,B=0.520996,A=1.000000)
AdditionalSelectionColors[2]=(R=1.000000,G=0.168269,B=0.332452,A=1.000000)
AdditionalSelectionColors[3]=(R=1.000000,G=0.051269,B=0.051269,A=1.000000)
AdditionalSelectionColors[4]=(R=1.000000,G=0.715693,B=0.010330,A=1.000000)
AdditionalSelectionColors[5]=(R=0.258183,G=0.539479,B=0.068478,A=1.000000)
ViewportToolOverlayColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
bEnableEditorWindowBackgroundColor=False
EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
MenuSearchFieldVisibilityThreshold=10
bUseGrid=True
bAntiAliasGrid=True
RegularColor=(R=0.024000,G=0.024000,B=0.024000,A=1.000000)
RuleColor=(R=0.010000,G=0.010000,B=0.010000,A=1.000000)
CenterColor=(R=0.005000,G=0.005000,B=0.005000,A=1.000000)
GridSnapSize=16
GraphBackgroundBrush=(TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),ResourceObject=None,OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=False),bIsDynamicallyLoaded=False,ResourceName="")
bShowNativeComponentNames=True
AssetEditorOpenLocation=Default
bEnableColorizedEditorTabs=True
CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8
bEnableMiddleEllipsis=True
[/Script/UnrealEd.LevelEditorPlaySettings]
LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129")
TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11")
TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129")
TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97")
TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6")
TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5")
TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3")
TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2")
TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5")
TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4")
TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="")
GameGetsMouseControl=False
UseMouseForTouch=False
MouseControlLabelPosition=LabelAnchorMode_TopLeft
ViewportGetsHMDControl=False
bShouldMinimizeEditorOnNonVRPIE=False
bEmulateStereo=False
SoloAudioInFirstPIEClient=False
EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
bPromoteOutputLogWarningsDuringPIE=False
NewWindowPosition=(X=-1,Y=-1)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
BuildGameBeforeLaunch=PlayOnBuild_Default
LaunchConfiguration=LaunchConfig_Default
PackFilesForLaunch=NoPak
bAutoCompileBlueprintsOnLaunch=True
bLaunchSeparateServer=False
PlayNetMode=PIE_Standalone
RunUnderOneProcess=True
PlayNumberOfClients=1
PrimaryPIEClientIndex=0
ServerPort=17777
ClientWindowWidth=640
RouteGamepadToSecondWindow=False
CreateAudioDeviceForEveryPlayer=False
ClientWindowHeight=480
ServerMapNameOverride=
AdditionalServerGameOptions=
bShowServerDebugDrawingByDefault=True
ServerDebugDrawingColorTintStrength=0.000000
ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
bHMDForPrimaryProcessOnly=True
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=0,Y=0)
LastExecutedLaunchDevice=Windows@DESKTOP
LastExecutedLaunchName=DESKTOP
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
[EditorStartup]
LastLevel=/Game/ThirdPerson/Lvl_ThirdPerson
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False

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@@ -0,0 +1,28 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

Binary file not shown.

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Log file open, 10/25/25 22:47:26
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=12896)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: MyProject
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 35044
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.6901] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5500"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" G:\Epic\Projects\Pirate\MyProject\MyProject.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=11db8d1589214e91bca5ebd1286a4153 -AUTH_TYPE=exchangecode -epicapp=UE_5.6 -epicenv=Prod -EpicPortal -epicusername=R1cecake5 -epicuserid=0559f4339ce24c059587533ec488183d -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="70b02f4744c08ffe7b5dd79b4144c857"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.389862
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-9965838B4A4C19433D3C0DB97F073C17
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../Epic/Projects/Pirate/MyProject/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogAssetRegistry: Display: No AssetDiscovery cache present at ../../../../../Epic/Projects/Pirate/MyProject/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached.
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../Epic/Projects/Pirate/MyProject/Binaries/Win64/*.target
LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading IOS ini files took 0.06 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.08 seconds
LogConfig: Display: Loading VisionOS ini files took 0.04 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../Epic/Projects/Pirate/MyProject/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogEOSShared: Loaded "G:/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-44394996
LogInit: Platform=WindowsEditor
LogInit: MachineId=70b02f4744c08ffe7b5dd79b4144c857
LogInit: DeviceId=
LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (25H2) [10.0.26200.6901] (), CPU: AMD Ryzen 5 5500 , GPU: AMD Radeon RX 6600 XT
LogInit: Compiled (64-bit): Jul 28 2025 20:53:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=11db8d1589214e91bca5ebd1286a4153 -AUTH_TYPE=exchangecode -epicapp=UE_5.6 -epicenv=Prod -EpicPortal -epicusername=R1cecake5 -epicuserid=0559f4339ce24c059587533ec488183d -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: G:/Epic Games/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.10.25-21.47.27:277][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.10.25-21.47.27:277][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.10.25-21.47.27:277][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2025.10.25-21.47.27:277][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.25-21.47.27:278][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.25-21.47.27:278][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.25-21.47.27:278][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.25-21.47.27:282][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2025.10.25-21.47.27:282][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2025.10.25-21.47.27:282][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.25-21.47.27:282][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.25-21.47.27:283][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.25-21.47.27:287][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-21.47.27:287][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-21.47.27:287][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.25-21.47.27:290][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.10.25-21.47.27:290][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.25-21.47.27:536][ 0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 6600 XT (VendorId: 1002, DeviceId: 73ff, SubSysId: 65011eae, Revision: 00c1
[2025.10.25-21.47.27:536][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.25-21.47.27:536][ 0]LogD3D12RHI: Adapter has 8146MB of dedicated video memory, 0MB of dedicated system memory, and 16329MB of shared system memory, 1 output[s], UMA:false
[2025.10.25-21.47.27:536][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 25.9.1 (internal:32.0.21025.10016, unified:32.0.21025.10016)
[2025.10.25-21.47.27:536][ 0]LogD3D12RHI: Driver Date: 8-25-2025
[2025.10.25-21.47.27:545][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.25-21.47.27:545][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.25-21.47.27:545][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16329MB of shared system memory, 0 output[s], UMA:true
[2025.10.25-21.47.27:741][ 0]LogD3D12RHI: Found D3D12 adapter 2: AMD Radeon RX 6600 XT (VendorId: 1002, DeviceId: 73ff, SubSysId: 65011eae, Revision: 00c1
[2025.10.25-21.47.27:741][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.25-21.47.27:741][ 0]LogD3D12RHI: Adapter has 8146MB of dedicated video memory, 0MB of dedicated system memory, and 16329MB of shared system memory, 0 output[s], UMA:false
[2025.10.25-21.47.27:741][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 25.9.1 (internal:32.0.21025.10016, unified:32.0.21025.10016)
[2025.10.25-21.47.27:741][ 0]LogD3D12RHI: Driver Date: 8-25-2025
[2025.10.25-21.47.27:741][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.10.25-21.47.27:741][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.10.25-21.47.27:741][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.25-21.47.27:741][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.10.25-21.47.27:741][ 0]LogHAL: Display: Platform has ~ 32 GB [34244980736 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.10.25-21.47.27:742][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.10.25-21.47.27:742][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.25-21.47.27:742][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2025.10.25-21.47.27:742][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2025.10.25-21.47.27:742][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.25-21.47.27:743][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.10.25-21.47.27:743][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.10.25-21.47.27:743][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.10.25-21.47.27:743][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.10.25-21.47.27:743][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.10.25-21.47.27:743][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.25-21.47.27:743][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.10.25-21.47.27:743][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/Epic/Projects/Pirate/MyProject/Saved/Config/WindowsEditor/Editor.ini]
[2025.10.25-21.47.27:743][ 0]LogInit: Computer: DESKTOP
[2025.10.25-21.47.27:743][ 0]LogInit: User: Matt
[2025.10.25-21.47.27:743][ 0]LogInit: CPU Page size=4096, Cores=6
[2025.10.25-21.47.27:743][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.10.25-21.47.27:743][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.10.25-21.47.27:743][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB
[2025.10.25-21.47.27:743][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.10.25-21.47.27:743][ 0]LogMemory: Process Physical Memory: 560.82 MB used, 601.15 MB peak
[2025.10.25-21.47.27:743][ 0]LogMemory: Process Virtual Memory: 543.73 MB used, 543.73 MB peak
[2025.10.25-21.47.27:743][ 0]LogMemory: Physical Memory: 14366.48 MB used, 18292.08 MB free, 32658.56 MB total
[2025.10.25-21.47.27:743][ 0]LogMemory: Virtual Memory: 21126.55 MB used, 13580.01 MB free, 34706.56 MB total
[2025.10.25-21.47.27:743][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.10.25-21.47.27:746][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.10.25-21.47.27:749][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.10.25-21.47.27:749][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.10.25-21.47.27:750][ 0]LogInit: Using OS detected language (en-GB).
[2025.10.25-21.47.27:750][ 0]LogInit: Using OS detected locale (en-GB).
[2025.10.25-21.47.27:754][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2025.10.25-21.47.27:754][ 0]LogInit: Setting process to per monitor DPI aware
[2025.10.25-21.47.28:287][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.10.25-21.47.28:287][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2025.10.25-21.47.28:287][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2025.10.25-21.47.28:287][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.10.25-21.47.28:292][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2025.10.25-21.47.28:296][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.10.25-21.47.28:301][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.10.25-21.47.28:301][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.10.25-21.47.28:551][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-21.47.28:551][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-21.47.28:551][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.25-21.47.28:551][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.25-21.47.28:551][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.25-21.47.28:551][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2025.10.25-21.47.28:551][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.10.25-21.47.28:552][ 0]LogWindows: Attached monitors:
[2025.10.25-21.47.28:552][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2025.10.25-21.47.28:552][ 0]LogWindows: Found 1 attached monitors.
[2025.10.25-21.47.28:552][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.10.25-21.47.28:552][ 0]LogRHI: RHI Adapter Info:
[2025.10.25-21.47.28:552][ 0]LogRHI: Name: AMD Radeon RX 6600 XT
[2025.10.25-21.47.28:552][ 0]LogRHI: Driver Version: AMD Software: Adrenalin Edition 25.9.1 (internal:32.0.21025.10016, unified:32.0.21025.10016)
[2025.10.25-21.47.28:552][ 0]LogRHI: Driver Date: 8-25-2025
[2025.10.25-21.47.28:552][ 0]LogD3D12RHI: GPU DeviceId: 0x73ff (for the marketing name, search the web for "GPU Device Id")
[2025.10.25-21.47.28:583][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.10.25-21.47.28:583][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.10.25-21.47.28:739][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: Bindless resources are supported
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: Stencil ref from pixel shader is supported
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: Raster order views are supported
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.10.25-21.47.28:740][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.10.25-21.47.28:772][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002E8F1436AC0)
[2025.10.25-21.47.28:772][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002E8F1436D80)
[2025.10.25-21.47.28:773][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002E8F1437040)
[2025.10.25-21.47.28:773][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.10.25-21.47.28:773][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.10.25-21.47.28:773][ 0]LogD3D12RHI: AMD hit token extension is not supported
[2025.10.25-21.47.28:773][ 0]LogRHI: Texture pool is 4648 MB (70% of 6640 MB)
[2025.10.25-21.47.28:773][ 0]LogD3D12RHI: Async texture creation enabled
[2025.10.25-21.47.28:773][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.10.25-21.47.28:800][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2025.10.25-21.47.28:808][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2025.10.25-21.47.28:809][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2025.10.25-21.47.28:809][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2025.10.25-21.47.28:809][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2025.10.25-21.47.28:809][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.10.25-21.47.28:812][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyReport_0.log" -log="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyLog_0.log" -project="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" -platform=all'
[2025.10.25-21.47.28:812][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyReport_0.log" -log="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyLog_0.log" -project="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" -platform=all" ]
[2025.10.25-21.47.28:828][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2025.10.25-21.47.28:828][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.10.25-21.47.28:828][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.10.25-21.47.28:828][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.10.25-21.47.28:828][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.10.25-21.47.28:828][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.10.25-21.47.28:828][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
[2025.10.25-21.47.28:828][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2025.10.25-21.47.28:829][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.10.25-21.47.28:829][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.10.25-21.47.28:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.10.25-21.47.28:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.10.25-21.47.28:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.10.25-21.47.28:934][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.10.25-21.47.28:934][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.10.25-21.47.28:934][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.10.25-21.47.28:934][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.10.25-21.47.28:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.10.25-21.47.28:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.10.25-21.47.28:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.10.25-21.47.28:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.10.25-21.47.28:993][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.10.25-21.47.28:993][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.10.25-21.47.29:023][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.10.25-21.47.29:023][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.10.25-21.47.29:023][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.10.25-21.47.29:023][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.10.25-21.47.29:023][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.25-21.47.29:061][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.10.25-21.47.29:068][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.25-21.47.29:068][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: VVM_1_0
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.10.25-21.47.29:069][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.10.25-21.47.29:069][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2025.10.25-21.47.29:069][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2025.10.25-21.47.29:071][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.25-21.47.29:071][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Epic/Projects/Pirate/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.25-21.47.29:071][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.25-21.47.29:071][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Epic/Projects/Pirate/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-21.47.29:071][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.25-21.47.29:360][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
[2025.10.25-21.47.29:360][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-21.47.29:360][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.25-21.47.29:361][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Matt/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.25-21.47.29:362][ 0]LogZenServiceInstance: InTree version at 'G:/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-21.47.29:362][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Matt/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-21.47.29:364][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2025.10.25-21.47.30:070][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.25-21.47.30:070][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.709 seconds
[2025.10.25-21.47.30:071][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.25-21.47.30:081][ 0]LogDerivedDataCache: C:/Users/Matt/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.10.25-21.47.30:082][ 0]LogDerivedDataCache: Display: C:/Users/Matt/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=652.73MBs, RandomWriteSpeed=126.15MBs. Assigned SpeedClass 'Local'
[2025.10.25-21.47.30:084][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Matt/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.25-21.47.30:084][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.25-21.47.30:084][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.25-21.47.30:084][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.25-21.47.30:084][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.25-21.47.30:084][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.25-21.47.30:084][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.25-21.47.30:084][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../Epic/Projects/Pirate/MyProject/Intermediate/Shaders/WorkingDirectory/12788/).
[2025.10.25-21.47.30:085][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Matt/AppData/Local/Temp/UnrealShaderWorkingDir/30F5A39E455E6D6F149E6C8E43140C36/'.
[2025.10.25-21.47.30:085][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.25-21.47.30:085][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.10.25-21.47.30:086][ 0]LogShaderCompilers: Display: Using 9 local workers for shader compilation
[2025.10.25-21.47.30:088][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../Epic/Projects/Pirate/MyProject/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.10.25-21.47.30:089][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../../Epic/Projects/Pirate/MyProject/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.10.25-21.47.30:089][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../Epic/Projects/Pirate/MyProject/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.10.25-21.47.30:108][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.10.25-21.47.32:704][ 0]LogSlate: Using FreeType 2.10.0
[2025.10.25-21.47.32:705][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.10.25-21.47.32:717][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.25-21.47.32:717][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.25-21.47.32:717][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.25-21.47.32:717][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.25-21.47.32:751][ 0]LogAssetRegistry: FAssetRegistry took 0.0047 seconds to start up
[2025.10.25-21.47.32:754][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.10.25-21.47.32:854][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../Epic/Projects/Pirate/MyProject/Intermediate/CachedAssetRegistry_*.bin.
[2025.10.25-21.47.33:343][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.10.25-21.47.33:343][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.10.25-21.47.33:410][ 0]LogDeviceProfileManager: Active device profile: [000002E939F25F00][000002E8F17D5000 66] WindowsEditor
[2025.10.25-21.47.33:410][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2025.10.25-21.47.33:415][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.10.25-21.47.33:429][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.10.25-21.47.33:429][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.10.25-21.47.33:429][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.10.25-21.47.33:473][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2025.10.25-21.47.33:475][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyReport_1.log" -log="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyLog_1.log" -project="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" -Device=Win64@DESKTOP'
[2025.10.25-21.47.33:475][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyReport_1.log" -log="G:/Epic/Projects/Pirate/MyProject/Intermediate/TurnkeyLog_1.log" -project="G:/Epic/Projects/Pirate/MyProject/MyProject.uproject" -Device=Win64@DESKTOP" -nocompile -nocompileuat ]
[2025.10.25-21.47.33:537][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:538][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.10.25-21.47.33:538][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:539][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:540][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.10.25-21.47.33:540][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:541][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:550][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.10.25-21.47.33:551][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.10.25-21.47.33:553][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.10.25-21.47.33:554][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:556][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:557][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.33:561][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.10.25-21.47.33:562][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.10.25-21.47.33:565][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.10.25-21.47.33:565][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.47.36:569][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.10.25-21.48.46:668][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: aabbc9710f5715063f66a2e2561d2d00935c045c), compiling.
[2025.10.25-21.48.49:067][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.10.25-21.48.49:067][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.48.49:086][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: eee196a5298ef39caf2803e90ecd17305627eb75), compiling.
[2025.10.25-21.48.50:918][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.10.25-21.48.50:918][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.48.50:931][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e5a33adc880e495bc002d1f234ca6d934c016b25), compiling.
[2025.10.25-21.48.54:593][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.10.25-21.48.54:594][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-21.48.54:716][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 16425a730e04a50ef40a55be90b16d559130c0ae), compiling. Is special engine material.
[2025.10.25-21.49.24:894][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.10.25-21.49.24:894][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.10.25-21.49.24:894][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.10.25-21.49.24:894][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.10.25-21.49.24:894][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.10.25-21.49.24:899][ 0]LogStaticMesh: Display: Building static mesh MatineeCam_SM (Required Memory Estimate: 6.455061 MB)...
[2025.10.25-21.49.24:927][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
[2025.10.25-21.49.25:021][ 0]LogStaticMesh: Display: Building static mesh Sphere (Required Memory Estimate: 0.756426 MB)...
[2025.10.25-21.49.25:025][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EngineMeshes/Sphere.Sphere
[2025.10.25-21.49.25:080][ 0]LogStaticMesh: Display: Building static mesh EditorCube (Required Memory Estimate: 0.02689 MB)...
[2025.10.25-21.49.25:081][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCube.EditorCube
[2025.10.25-21.49.25:084][ 0]LogStaticMesh: Display: Building static mesh EditorSphere (Required Memory Estimate: 6.269289 MB)...
[2025.10.25-21.49.25:110][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/EditorSphere.EditorSphere
[2025.10.25-21.49.25:119][ 0]LogStaticMesh: Display: Building static mesh EditorCylinder (Required Memory Estimate: 0.714823 MB)...
[2025.10.25-21.49.25:124][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
[2025.10.25-21.49.25:127][ 0]LogStaticMesh: Display: Building static mesh EditorPlane (Required Memory Estimate: 0.05422 MB)...
[2025.10.25-21.49.25:128][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane
[2025.10.25-21.49.25:141][ 0]LogStaticMesh: Display: Building static mesh EditorSkySphere (Required Memory Estimate: 7.540967 MB)...
[2025.10.25-21.49.25:168][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
[2025.10.25-21.49.25:213][ 0]LogStaticMesh: Display: Building static mesh SM_Sequencer_Node (Required Memory Estimate: 0.08356 MB)...
[2025.10.25-21.49.25:228][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node
[2025.10.25-21.49.25:256][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Base (Required Memory Estimate: 1.522692 MB)...
[2025.10.25-21.49.25:270][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base
[2025.10.25-21.49.25:275][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Arm (Required Memory Estimate: 0.0249 MB)...
[2025.10.25-21.49.25:281][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm
[2025.10.25-21.49.25:283][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Mount (Required Memory Estimate: 0.292356 MB)...
[2025.10.25-21.49.25:288][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount
[2025.10.25-21.49.25:292][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Body (Required Memory Estimate: 1.454466 MB)...
[2025.10.25-21.49.25:310][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body
[2025.10.25-21.49.25:315][ 0]LogStaticMesh: Display: Building static mesh SM_RailRig_Track (Required Memory Estimate: 2.117645 MB)...
[2025.10.25-21.49.25:333][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track
[2025.10.25-21.49.25:338][ 0]LogStaticMesh: Display: Building static mesh SM_RailRig_Mount (Required Memory Estimate: 2.380135 MB)...
[2025.10.25-21.49.25:381][ 0]LogStaticMesh: Built static mesh [0.04s] /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount
[2025.10.25-21.49.25:409][ 0]LogStaticMesh: Display: Building static mesh SplineEditorMesh (Required Memory Estimate: 0.094715 MB)...
[2025.10.25-21.49.25:410][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
[2025.10.25-21.49.25:478][ 0]LogStaticMesh: Display: Building static mesh Cube (Required Memory Estimate: 0.083707 MB)...
[2025.10.25-21.49.25:480][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Cube.Cube
[2025.10.25-21.49.25:541][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser...
[2025.10.25-21.49.25:548][ 0]LogAudioDerivedData: Display: Drop_Item_From_ContentBrowser compressed to 7.28% (from 192KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:549][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Duration=1.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14355 bytes, ChunkN=0)
[2025.10.25-21.49.25:551][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked...
[2025.10.25-21.49.25:556][ 0]LogAudioDerivedData: Display: Gizmo_Handle_Clicked compressed to 6.69% (from 190KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:556][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13051 bytes, ChunkN=0)
[2025.10.25-21.49.25:557][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp...
[2025.10.25-21.49.25:562][ 0]LogAudioDerivedData: Display: Object_PickUp compressed to 8.12% (from 160KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:562][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Duration=0.85 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13299 bytes, ChunkN=0)
[2025.10.25-21.49.25:566][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor...
[2025.10.25-21.49.25:571][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Another_Actor compressed to 6.88% (from 201KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:572][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Duration=1.07 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14169 bytes, ChunkN=0)
[2025.10.25-21.49.25:573][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid...
[2025.10.25-21.49.25:578][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Grid compressed to 5.50% (from 215KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:578][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Duration=1.15 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12121 bytes, ChunkN=0)
[2025.10.25-21.49.25:580][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down...
[2025.10.25-21.49.25:584][ 0]LogAudioDerivedData: Display: Scaling_Down compressed to 5.72% (from 177KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:584][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Duration=0.94 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10363 bytes, ChunkN=0)
[2025.10.25-21.49.25:585][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up...
[2025.10.25-21.49.25:590][ 0]LogAudioDerivedData: Display: Scaling_Up compressed to 6.05% (from 162KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:590][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Duration=0.87 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10083 bytes, ChunkN=0)
[2025.10.25-21.49.25:591][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes...
[2025.10.25-21.49.25:595][ 0]LogAudioDerivedData: Display: Selection_Changes compressed to 3.10% (from 190KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-21.49.25:595][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6043 bytes, ChunkN=0)
[2025.10.25-21.49.25:604][ 0]LogStaticMesh: Display: Building static mesh SnapGridPlaneMesh (Required Memory Estimate: 0.059454 MB)...
[2025.10.25-21.49.25:605][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/SnapGrid/SnapGridPlaneMesh.SnapGridPlaneMesh
[2025.10.25-21.49.25:608][ 0]LogStaticMesh: Display: Building static mesh PlaneTranslationHandle (Required Memory Estimate: 0.189357 MB)...
[2025.10.25-21.49.25:611][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle
[2025.10.25-21.49.25:613][ 0]LogStaticMesh: Display: Building static mesh RotationHandleFull (Required Memory Estimate: 6.20107 MB)...
[2025.10.25-21.49.25:646][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/VREditor/TransformGizmo/RotationHandleFull.RotationHandleFull
[2025.10.25-21.49.25:648][ 0]LogStaticMesh: Display: Building static mesh RotationHandleIndicator (Required Memory Estimate: 0.419229 MB)...
[2025.10.25-21.49.25:651][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/RotationHandleIndicator.RotationHandleIndicator
[2025.10.25-21.49.25:654][ 0]LogStaticMesh: Display: Building static mesh RotationHandleQuarter (Required Memory Estimate: 1.44741 MB)...
[2025.10.25-21.49.25:664][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/RotationHandleQuarter.RotationHandleQuarter
[2025.10.25-21.49.25:666][ 0]LogStaticMesh: Display: Building static mesh StartRotationHandleIndicator (Required Memory Estimate: 0.830293 MB)...
[2025.10.25-21.49.25:670][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator.StartRotationHandleIndicator
[2025.10.25-21.49.25:673][ 0]LogStaticMesh: Display: Building static mesh TransformGizmoFreeRotation (Required Memory Estimate: 43.612814 MB)...
[2025.10.25-21.49.26:452][ 0]LogStaticMesh: Built static mesh [0.78s] /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation.TransformGizmoFreeRotation
[2025.10.25-21.49.26:498][ 0]LogStaticMesh: Display: Building static mesh TranslateArrowHandle (Required Memory Estimate: 0.240406 MB)...
[2025.10.25-21.49.26:514][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/VREditor/TransformGizmo/TranslateArrowHandle.TranslateArrowHandle
[2025.10.25-21.49.26:515][ 0]LogStaticMesh: Display: Building static mesh UniformScaleHandle (Required Memory Estimate: 0.140998 MB)...
[2025.10.25-21.49.26:525][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/UniformScaleHandle.UniformScaleHandle
[2025.10.25-21.49.26:529][ 0]LogStaticMesh: Display: Building static mesh BoundingBoxCorner (Required Memory Estimate: 0.240406 MB)...
[2025.10.25-21.49.26:531][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner
[2025.10.25-21.49.26:534][ 0]LogStaticMesh: Display: Building static mesh BoundingBoxEdge (Required Memory Estimate: 0.08356 MB)...
[2025.10.25-21.49.26:535][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge
[2025.10.25-21.49.26:541][ 0]LogStaticMesh: Display: Building static mesh SM_CineCam (Required Memory Estimate: 8.902487 MB)...
[2025.10.25-21.49.26:653][ 0]LogStaticMesh: Built static mesh [0.11s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
[2025.10.25-21.49.26:656][ 0]LogStaticMesh: Display: Building static mesh S_1_Unit_Plane (Required Memory Estimate: 0.054254 MB)...
[2025.10.25-21.49.26:658][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane
[2025.10.25-21.49.26:663][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2025.10.25-21.49.26:716][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.10.25-21.49.26:716][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.10.25-21.49.26:716][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
[2025.10.25-21.49.26:716][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
[2025.10.25-21.49.26:720][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.10.25-21.49.26:720][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.10.25-21.49.26:721][ 0]LogLiveCoding: Display: First instance in process group "UE_MyProject_0xf6d4021c", spawning console
[2025.10.25-21.49.26:726][ 0]LogLiveCoding: Display: Waiting for server
[2025.10.25-21.49.26:749][ 0]LogSlate: Border
[2025.10.25-21.49.26:749][ 0]LogSlate: BreadcrumbButton
[2025.10.25-21.49.26:749][ 0]LogSlate: Brushes.Title
[2025.10.25-21.49.26:749][ 0]LogSlate: ColorPicker.ColorThemes
[2025.10.25-21.49.26:749][ 0]LogSlate: Default
[2025.10.25-21.49.26:749][ 0]LogSlate: Icons.Save
[2025.10.25-21.49.26:749][ 0]LogSlate: Icons.Toolbar.Settings
[2025.10.25-21.49.26:749][ 0]LogSlate: ListView
[2025.10.25-21.49.26:749][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.10.25-21.49.26:749][ 0]LogSlate: SoftwareCursor_Grab
[2025.10.25-21.49.26:749][ 0]LogSlate: TableView.DarkRow
[2025.10.25-21.49.26:749][ 0]LogSlate: TableView.Row
[2025.10.25-21.49.26:749][ 0]LogSlate: TreeView
[2025.10.25-21.49.26:890][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2025.10.25-21.49.26:894][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4.106 ms
[2025.10.25-21.49.26:928][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.10.25-21.49.26:928][ 0]LogInit: XR: MultiViewport is Disabled
[2025.10.25-21.49.26:928][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.10.25-21.49.26:943][ 0]LogTurnkeySupport: Turnkey Device: Win64@Desktop: (Name=Desktop, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
[2025.10.25-21.49.26:960][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: Selecting NPU adapter: AMD Radeon RX 6600 XT
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: DirectML: yes
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: D3D12: yes
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: Interface availability:
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: GPU: yes
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: RDG: yes
[2025.10.25-21.49.27:359][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.25-21.49.27:360][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-21.49.27:360][ 0]LogNNERuntimeORT: Selecting NPU adapter: AMD Radeon RX 6600 XT
[2025.10.25-21.49.27:365][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7EED0E098D034D2C800000000000FD00 | Instance: 0443418743B69B606B8F7E8661B78AF2 (DESKTOP-12788).
[2025.10.25-21.49.27:643][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.10.25-21.49.27:647][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.10.25-21.49.27:647][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.10.25-21.49.27:647][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:56816'.
[2025.10.25-21.49.27:655][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.112' to multicast group '230.0.0.1:6666'
[2025.10.25-21.49.27:659][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2025.10.25-21.49.27:895][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2025.10.25-21.49.27:896][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2025.10.25-21.49.27:933][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.10.25-21.49.28:046][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.10.25-21.49.28:046][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.10.25-21.49.28:053][ 0]LogTimingProfiler: Initialize
[2025.10.25-21.49.28:053][ 0]LogTimingProfiler: OnSessionChanged
[2025.10.25-21.49.28:053][ 0]LoadingProfiler: Initialize
[2025.10.25-21.49.28:053][ 0]LoadingProfiler: OnSessionChanged
[2025.10.25-21.49.28:054][ 0]LogNetworkingProfiler: Initialize
[2025.10.25-21.49.28:054][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.10.25-21.49.28:054][ 0]LogMemoryProfiler: Initialize
[2025.10.25-21.49.28:054][ 0]LogMemoryProfiler: OnSessionChanged
[2025.10.25-21.49.28:076][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.10.25-21.49.28:091][ 0]SourceControl: Revision control is disabled
[2025.10.25-21.49.28:108][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.25-21.49.28:108][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.25-21.49.28:108][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.25-21.49.28:108][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.25-21.49.28:116][ 0]SourceControl: Revision control is disabled
[2025.10.25-21.49.28:125][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2025.10.25-21.49.28:389][ 0]LogStaticMesh: Display: Building static mesh SM_MediaPlateScreen (Required Memory Estimate: 0.010915 MB)...
[2025.10.25-21.49.28:396][ 0]LogStaticMesh: Built static mesh [0.01s] /MediaPlate/SM_MediaPlateScreen.SM_MediaPlateScreen
[2025.10.25-21.49.28:410][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.10.25-21.49.28:639][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.10.25-21.49.28:648][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.25-21.49.28:648][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.25-21.49.28:702][ 0]LogCollectionManager: Loaded 0 collections in 0.001133 seconds
[2025.10.25-21.49.28:706][ 0]LogFileCache: Scanning file cache for directory 'G:/Epic/Projects/Pirate/MyProject/Saved/Collections/' took 0.00s
[2025.10.25-21.49.28:710][ 0]LogFileCache: Scanning file cache for directory 'G:/Epic/Projects/Pirate/MyProject/Content/Developers/Matt/Collections/' took 0.00s
[2025.10.25-21.49.28:715][ 0]LogFileCache: Scanning file cache for directory 'G:/Epic/Projects/Pirate/MyProject/Content/Collections/' took 0.00s
[2025.10.25-21.49.28:794][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.25-21.49.28:794][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.25-21.49.28:794][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.25-21.49.28:794][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.25-21.49.28:864][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.25-21.49.28:864][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.25-21.49.28:864][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.25-21.49.28:864][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.25-21.49.28:885][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-25T21:49:28.885Z using C
[2025.10.25-21.49.28:886][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6713.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=MyProject, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay]
[2025.10.25-21.49.28:886][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.25-21.49.28:886][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.10.25-21.49.28:892][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.10.25-21.49.28:893][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.10.25-21.49.28:893][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.10.25-21.49.28:893][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000080
[2025.10.25-21.49.28:961][ 0]LogUObjectArray: 42378 objects as part of root set at end of initial load.
[2025.10.25-21.49.28:961][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.10.25-21.49.29:137][ 0]LogEngine: Initializing Engine...
[2025.10.25-21.49.29:313][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2025.10.25-21.49.29:313][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.10.25-21.49.29:642][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.10.25-21.49.29:668][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.10.25-21.49.29:694][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.10.25-21.49.29:721][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.10.25-21.49.29:721][ 0]LogInit: Texture streaming: Enabled
[2025.10.25-21.49.29:733][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 )
[2025.10.25-21.49.29:737][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2025.10.25-21.49.29:744][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.10.25-21.49.29:745][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.10.25-21.49.29:746][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.10.25-21.49.29:746][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.10.25-21.49.29:746][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.25-21.49.29:746][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.25-21.49.29:746][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.25-21.49.29:746][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.25-21.49.29:746][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.25-21.49.29:746][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.25-21.49.29:746][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.25-21.49.29:746][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.25-21.49.29:746][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.25-21.49.29:746][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.25-21.49.29:746][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.25-21.49.29:759][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.25-21.49.29:860][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headset Earphone (5- Logitech G535 Gaming Headset)
[2025.10.25-21.49.29:860][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.25-21.49.29:863][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.25-21.49.29:863][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.25-21.49.29:864][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.10.25-21.49.29:864][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.10.25-21.49.29:867][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.10.25-21.49.29:867][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.10.25-21.49.29:867][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.10.25-21.49.29:868][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.10.25-21.49.29:868][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.10.25-21.49.29:881][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2025.10.25-21.49.29:895][ 0]LogInit: Undo buffer set to 256 MB
[2025.10.25-21.49.29:896][ 0]LogInit: Transaction tracking system initialized
[2025.10.25-21.49.30:041][ 0]LocalizationService: Localization service is disabled
[2025.10.25-21.49.30:083][ 0]LogDerivedDataCache: C:/Users/Matt/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.25-21.49.30:180][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2025.10.25-21.49.30:351][ 0]LogStaticMesh: Display: Building static mesh Sphere (Required Memory Estimate: 1.522765 MB)...
[2025.10.25-21.49.30:353][ 0]LogStaticMesh: Display: Building static mesh Cylinder (Required Memory Estimate: 0.815833 MB)...
[2025.10.25-21.49.30:354][ 0]LogStaticMesh: Display: Building static mesh Cone (Required Memory Estimate: 0.410497 MB)...
[2025.10.25-21.49.30:354][ 0]LogFileCache: Scanning file cache for directory 'G:/Epic/Projects/Pirate/MyProject/Content/' took 0.03s
[2025.10.25-21.49.30:355][ 0]LogStaticMesh: Display: Building static mesh Plane (Required Memory Estimate: 0.010915 MB)...
[2025.10.25-21.49.30:362][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Cylinder.Cylinder
[2025.10.25-21.49.30:362][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Plane.Plane
[2025.10.25-21.49.30:363][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Sphere.Sphere
[2025.10.25-21.49.30:366][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Cone.Cone
[2025.10.25-21.49.30:419][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2025.10.25-21.49.30:419][ 0]LogPython: Using Python 3.11.8
[2025.10.25-21.49.30:475][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2025.10.25-21.49.31:034][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (8 permutations).
[2025.10.25-21.49.31:075][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.10.25-21.49.31:283][ 0]LogEditorDataStorage: Initializing
[2025.10.25-21.49.31:288][ 0]LogEditorDataStorage: Initialized
[2025.10.25-21.49.31:296][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
[2025.10.25-21.49.31:465][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.10.25-21.49.31:475][ 0]SourceControl: Revision control is disabled
[2025.10.25-21.49.31:475][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 125.465
[2025.10.25-21.49.31:479][ 0]Cmd: MAP LOAD FILE="../../../../../Epic/Projects/Pirate/MyProject/Content/ThirdPerson/Lvl_ThirdPerson.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.25-21.49.31:482][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.10.25-21.49.31:482][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.25-21.49.31:535][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.25-21.49.31:540][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms
[2025.10.25-21.49.32:033][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.10.25-21.49.32:997][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Lvl_ThirdPerson'.
[2025.10.25-21.49.32:997][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Lvl_ThirdPerson
[2025.10.25-21.49.33:003][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Lvl_ThirdPerson)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2025.10.25-21.49.33:003][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2025.10.25-21.49.33:003][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.10.25-21.49.33:016][ 0]LogAssetRegistry: Display: Asset registry cache written as 69.5 MiB to ../../../../../Epic/Projects/Pirate/MyProject/Intermediate/CachedAssetRegistry_*.bin
[2025.10.25-21.49.33:095][ 0]LogStaticMesh: Display: Building static mesh SM_Template_Map_Floor (Required Memory Estimate: 0.159396 MB)...
[2025.10.25-21.49.33:106][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
[2025.10.25-21.49.33:113][ 0]LogStaticMesh: Display: Building static mesh SM_SkySphere (Required Memory Estimate: 6.269349 MB)...
[2025.10.25-21.49.33:147][ 0]LogStaticMesh: Display: Building static mesh SM_Cube (Required Memory Estimate: 0.026302 MB)...
[2025.10.25-21.49.33:150][ 0]LogStaticMesh: Display: Building static mesh SM_Ramp (Required Memory Estimate: 0.020414 MB)...
[2025.10.25-21.49.33:150][ 0]LogWorldPartition: Display: WorldPartition initialize took 146.677 ms
[2025.10.25-21.49.33:151][ 0]LogStaticMesh: Display: Building static mesh SM_Cylinder (Required Memory Estimate: 4.310633 MB)...
[2025.10.25-21.49.33:155][ 0]LogStaticMesh: Built static mesh [0.04s] /Engine/EngineSky/SM_SkySphere.SM_SkySphere
[2025.10.25-21.49.33:159][ 0]LogStaticMesh: Adjacency [0.00s], tris: 8, UVs 2
[2025.10.25-21.49.33:159][ 0]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2
[2025.10.25-21.49.33:160][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2025.10.25-21.49.33:160][ 0]LogStaticMesh: Display: Building static mesh SM_QuarterCylinder (Required Memory Estimate: 1.183525 MB)...
[2025.10.25-21.49.33:161][ 0]LogStaticMesh: Leaves [0.00s]
[2025.10.25-21.49.33:161][ 0]LogStaticMesh: Reduce [0.00s]
[2025.10.25-21.49.33:161][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2025.10.25-21.49.33:161][ 0]LogStaticMesh: Leaves [0.00s]
[2025.10.25-21.49.33:161][ 0]LogStaticMesh: Reduce [0.00s]
[2025.10.25-21.49.33:162][ 0]LogStaticMesh: Fallback [0.00s], num tris: 8
[2025.10.25-21.49.33:162][ 0]LogStaticMesh: Fallback [0.00s], num tris: 12
[2025.10.25-21.49.33:162][ 0]LogStaticMesh: Fallback [0.00s], num tris: 8
[2025.10.25-21.49.33:162][ 0]LogStaticMesh: Fallback [0.00s], num tris: 12
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: ConstrainClusters:
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: ConstrainClusters:
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Input: 1 Clusters, 8 Triangles and 18 Vertices
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Output without splits: 1 Clusters, 8 Triangles and 18 Vertices
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Output with splits: 1 Clusters, 8 Triangles and 18 Vertices
[2025.10.25-21.49.33:163][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: WritePages:
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: WritePages:
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization).
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Streaming: 0 bytes.
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Page data disk size: 688 bytes. Fixup data size: 24 bytes.
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 712 bytes.
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Encode [0.00s]
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: NaniteBuild [0.01s]
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Root: GPU size: 416 bytes. 1 Pages. 416.000 bytes per page (1.270% utilization).
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Streaming: 0 bytes.
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Page data disk size: 592 bytes. Fixup data size: 24 bytes.
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Total GPU size: 416 bytes, Total disk size: 616 bytes.
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: Encode [0.00s]
[2025.10.25-21.49.33:164][ 0]LogStaticMesh: NaniteBuild [0.01s]
[2025.10.25-21.49.33:169][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/LevelPrototyping/Meshes/SM_Ramp.SM_Ramp
[2025.10.25-21.49.33:170][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.25-21.49.33:172][ 0]LogStaticMesh: Adjacency [0.00s], tris: 768, UVs 2
[2025.10.25-21.49.33:174][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/LevelPrototyping/Meshes/SM_Cube.SM_Cube
[2025.10.25-21.49.33:179][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2812, UVs 2
[2025.10.25-21.49.33:180][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.333333
[2025.10.25-21.49.33:180][ 0]LogStaticMesh: Leaves [0.00s]
[2025.10.25-21.49.33:184][ 0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.045455
[2025.10.25-21.49.33:185][ 0]LogStaticMesh: Leaves [0.00s]
[2025.10.25-21.49.33:219][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2025.10.25-21.49.33:223][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.25-21.49.33:225][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.11ms to complete.
[2025.10.25-21.49.33:239][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 127.229
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: ================================================
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Total job queries 18,174, among them cache hits 4,468 (24.58%), DDC hits 12,235 (67.32%), Duplicates 912 (5.02%)
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Tracking 12,794 distinct input hashes that result in 11,656 distinct outputs (91.11%)
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: RAM used: 155.33 MiB of 1.60 GiB budget. Usage: 9.48%
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Shaders Compiled: 445
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Jobs assigned 535, completed 445 (83.18%)
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.91 s
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 8.80 s, longest 49.87 s
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Job execution time: average 11.13 s, max 49.15 s
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 21.63 s, max 53.32
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Shader code size: total 7.93 MiB, numShaders 468, average 17.351 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 104.97 s
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.05%
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Jobs were issued in 128 batches (only local compilation was used), average 4.18 jobs/batch
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Average processing rate: 4.24 jobs/sec
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Total thread time: 870.522 s
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Total thread preprocess time: 250.069 s
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 28.73%
[2025.10.25-21.49.33:243][ 0]LogShaderCompilers: Display: Effective parallelization: 8.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 9 - 0.921450
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 10.51 sec, max 10.51 sec, min 10.51 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 6.61 sec, max 7.87 sec, min 4.65 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 6.37 sec, max 11.25 sec, min 4.51 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 5.50 sec, max 9.93 sec, min 3.87 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 4.73 sec, max 9.26 sec, min 3.39 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 43.49% of total time (compiled 80 times, average 4.73 sec, max 9.26 sec, min 3.39 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 12.14% of total time (compiled 16 times, average 6.61 sec, max 7.87 sec, min 4.65 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 5.85% of total time (compiled 8 times, average 6.37 sec, max 11.25 sec, min 4.51 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: FVelocityPS - 3.09% of total time (compiled 23 times, average 1.17 sec, max 2.82 sec, min 0.63 sec)
[2025.10.25-21.49.33:244][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 2.92% of total time (compiled 27 times, average 0.94 sec, max 2.99 sec, min 0.53 sec)
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: Materials Translated: 142
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.17 s
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: Material Translation Only: 0.07 s (42%)
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2025.10.25-21.49.33:245][ 0]LogShaderCompilers: Display: ================================================
[2025.10.25-21.49.33:269][ 0]LogStaticMesh: Reduce [0.09s]
[2025.10.25-21.49.33:269][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.10.25-21.49.33:270][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.10.25-21.49.33:270][ 0]LogStaticMesh: ConstrainClusters:
[2025.10.25-21.49.33:270][ 0]LogStaticMesh: Input: 14 Clusters, 1524 Triangles and 1252 Vertices
[2025.10.25-21.49.33:270][ 0]LogStaticMesh: Output without splits: 14 Clusters, 1524 Triangles and 1262 Vertices
[2025.10.25-21.49.33:270][ 0]LogStaticMesh: Output with splits: 14 Clusters, 1524 Triangles and 1262 Vertices
[2025.10.25-21.49.33:270][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.10.25-21.49.33:272][ 0]LogStaticMesh: WritePages:
[2025.10.25-21.49.33:272][ 0]LogStaticMesh: Root: GPU size: 21376 bytes. 1 Pages. 21376.000 bytes per page (65.234% utilization).
[2025.10.25-21.49.33:272][ 0]LogStaticMesh: Streaming: 0 bytes.
[2025.10.25-21.49.33:272][ 0]LogStaticMesh: Page data disk size: 15876 bytes. Fixup data size: 72 bytes.
[2025.10.25-21.49.33:272][ 0]LogStaticMesh: Total GPU size: 21376 bytes, Total disk size: 15948 bytes.
[2025.10.25-21.49.33:272][ 0]LogStaticMesh: Encode [0.00s]
[2025.10.25-21.49.33:272][ 0]LogStaticMesh: NaniteBuild [0.10s]
[2025.10.25-21.49.33:311][ 0]LogStaticMesh: Built static mesh [0.15s] /Game/LevelPrototyping/Meshes/SM_QuarterCylinder.SM_QuarterCylinder
[2025.10.25-21.49.33:402][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2025.10.25-21.49.33:482][ 0]LogStaticMesh: Reduce [0.30s]
[2025.10.25-21.49.33:484][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.10.25-21.49.33:485][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2025.10.25-21.49.33:490][ 0]LogStaticMesh: ConstrainClusters:
[2025.10.25-21.49.33:490][ 0]LogStaticMesh: Input: 46 Clusters, 5710 Triangles and 4605 Vertices
[2025.10.25-21.49.33:490][ 0]LogStaticMesh: Output without splits: 46 Clusters, 5710 Triangles and 4684 Vertices
[2025.10.25-21.49.33:490][ 0]LogStaticMesh: Output with splits: 46 Clusters, 5710 Triangles and 4684 Vertices
[2025.10.25-21.49.33:491][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 46, Slow Path Clusters: 0, 1 Material: 46, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.10.25-21.49.33:492][ 0]LogStaticMesh: WritePages:
[2025.10.25-21.49.33:492][ 0]LogStaticMesh: Root: GPU size: 31868 bytes. 1 Pages. 31868.000 bytes per page (97.253% utilization).
[2025.10.25-21.49.33:492][ 0]LogStaticMesh: Streaming: GPU size: 47056 bytes. 1 Pages (1 with relative encoding). 47056.000 bytes per page (35.901% utilization).
[2025.10.25-21.49.33:492][ 0]LogStaticMesh: Page data disk size: 60112 bytes. Fixup data size: 288 bytes.
[2025.10.25-21.49.33:492][ 0]LogStaticMesh: Total GPU size: 78924 bytes, Total disk size: 60400 bytes.
[2025.10.25-21.49.33:492][ 0]LogStaticMesh: Encode [0.01s]
[2025.10.25-21.49.33:492][ 0]LogStaticMesh: NaniteBuild [0.31s]
[2025.10.25-21.49.33:508][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2025.10.25-21.49.33:508][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2025.10.25-21.49.33:508][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2025.10.25-21.49.33:545][ 0]LogStaticMesh: Built static mesh [0.39s] /Game/LevelPrototyping/Meshes/SM_Cylinder.SM_Cylinder
[2025.10.25-21.49.33:801][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-21.49.33:982][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-21.49.34:152][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-21.49.34:345][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-21.49.34:559][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:560][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.10.25-21.49.34:560][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:561][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.10.25-21.49.34:562][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:563][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.10.25-21.49.34:563][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:564][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.10.25-21.49.34:565][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:565][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.10.25-21.49.34:565][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:567][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.10.25-21.49.34:567][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:568][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.10.25-21.49.34:568][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:569][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.10.25-21.49.34:569][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:570][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.10.25-21.49.34:570][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.25-21.49.34:572][ 0]LogPakFile: Display: Mounted Pak file 'G:/Epic Games/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.10.25-21.49.35:431][ 0]LogSlate: Took 0.000729 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.10.25-21.49.35:451][ 0]LogSlate: Took 0.001025 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.10.25-21.49.35:475][ 0]LogSlate: Took 0.014477 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.10.25-21.49.35:491][ 0]LogSlate: Took 0.014346 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.10.25-21.49.35:683][ 0]LogSlate: Took 0.015280 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.10.25-21.49.36:195][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 512
[2025.10.25-21.49.38:284][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (9 graphics, 41 compute). 0 of them were precached.
[2025.10.25-21.49.44:982][ 0]LogPSOHitching: Encountered 100 PSO creation hitches so far (26 graphics, 74 compute). 0 of them were precached.
[2025.10.25-21.50.11:110][ 0]LogStall: Startup...
[2025.10.25-21.50.11:113][ 0]LogStall: Startup complete.
[2025.10.25-21.50.11:139][ 0]LogLoad: (Engine Initialization) Total time: 165.13 seconds
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: ================================================
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Total job queries 18,283, among them cache hits 4,470 (24.45%), DDC hits 12,323 (67.40%), Duplicates 917 (5.02%)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Tracking 12,896 distinct input hashes that result in 11,815 distinct outputs (91.62%)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: RAM used: 158.00 MiB of 1.60 GiB budget. Usage: 9.64%
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Shaders Compiled: 573
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Jobs assigned 573, completed 573 (100%)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.74 s
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 9.05 s, longest 49.87 s
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Job execution time: average 11.33 s, max 49.15 s
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 20.38 s, max 53.32
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Shader code size: total 9.241 MiB, numShaders 596, average 15.879 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 128.54 s
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.05%
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Jobs were issued in 156 batches (only local compilation was used), average 3.67 jobs/batch
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Average processing rate: 4.46 jobs/sec
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Total thread time: 1,064.426 s
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Total thread preprocess time: 257.244 s
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 24.17%
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Effective parallelization: 8.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 9 - 0.920111
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 10.51 sec, max 10.51 sec, min 10.51 sec)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 6.61 sec, max 7.87 sec, min 4.65 sec)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 6.37 sec, max 11.25 sec, min 4.51 sec)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 5.50 sec, max 9.93 sec, min 3.87 sec)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 4.73 sec, max 9.26 sec, min 3.39 sec)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 35.57% of total time (compiled 80 times, average 4.73 sec, max 9.26 sec, min 3.39 sec)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 9.93% of total time (compiled 16 times, average 6.61 sec, max 7.87 sec, min 4.65 sec)
[2025.10.25-21.50.11:537][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 4.79% of total time (compiled 8 times, average 6.37 sec, max 11.25 sec, min 4.51 sec)
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.70% of total time (compiled 45 times, average 1.11 sec, max 2.99 sec, min 0.47 sec)
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.48% of total time (compiled 17 times, average 2.18 sec, max 4.42 sec, min 1.50 sec)
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: Materials Translated: 143
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.17 s
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: Material Translation Only: 0.07 s (43%)
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2025.10.25-21.50.11:538][ 0]LogShaderCompilers: Display: ================================================
[2025.10.25-21.50.11:650][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.10.25-21.50.11:650][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.10.25-21.50.12:857][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 49x49x49 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 92% occupied, 0 triangles, EditorCube
[2025.10.25-21.50.14:094][ 0]LogMeshUtilities: Finished distance field build in 2.4s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 0 triangles, Sphere
[2025.10.25-21.50.15:267][ 0]LogAutomationController: Ignoring very large delta of 16822483.59 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2025.10.25-21.50.15:267][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.25-21.50.15:272][ 0]LogPython: Display: Running start-up script G:/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2025.10.25-21.50.15:327][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2025.10.25-21.50.15:331][ 0]LogPython: Display: Running start-up script G:/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 57.591 ms
[2025.10.25-21.50.15:446][ 1]LogMeshUtilities: Finished distance field build in 2.6s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 0 triangles, EditorSphere
[2025.10.25-21.50.15:667][ 1]LogFileCache: Retrieving MD5 hashes for directory 'G:/Epic/Projects/Pirate/MyProject/Content/' took 4.13s
[2025.10.25-21.50.15:686][ 1]LogAssetRegistry: AssetRegistryGather time 4.3836s: AssetDataDiscovery 0.3491s, AssetDataGather 3.9087s, StoreResults 0.1258s. Wall time 162.9390s.
NumCachedDirectories 0. NumUncachedDirectories 1591. NumCachedFiles 0. NumUncachedFiles 7612.
BackgroundTickInterruptions 2.
[2025.10.25-21.50.15:731][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.10.25-21.50.15:744][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.10.25-21.50.15:746][ 1]LogSourceControl: Uncontrolled asset discovery started...
[2025.10.25-21.50.15:893][ 2]LogSourceControl: Uncontrolled asset discovery finished in 0.14606 seconds (Found 7587 uncontrolled assets)
[2025.10.25-21.50.15:950][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 46.927505
[2025.10.25-21.50.15:951][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.10.25-21.50.15:953][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 47.057762
[2025.10.25-21.50.18:568][ 4]LogPSOHitching: Encountered 150 PSO creation hitches so far (44 graphics, 106 compute). 0 of them were precached.
[2025.10.25-21.50.20:018][ 5]LogAutomationController: Ignoring very large delta of 3.93 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2025.10.25-21.50.21:116][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.25-21.50.21:651][ 11]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 52.528316
[2025.10.25-21.50.21:654][ 11]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1237667838
[2025.10.25-21.50.21:654][ 11]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 52.528316, Update Interval: 323.608521
[2025.10.25-21.50.23:234][ 63]LogMeshUtilities: Finished distance field build in 8.4s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, EditorSkySphere
[2025.10.25-21.50.26:836][ 73]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, SM_Template_Map_Floor
[2025.10.25-21.50.30:590][ 85]LogMeshUtilities: Finished distance field build in 4.1s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, SM_SkySphere
[2025.10.25-21.51.26:471][252]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 115438.77 ms.
[2025.10.25-21.51.46:210][312]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 135069.31 ms.
[2025.10.25-21.51.46:674][313]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 135641.81 ms.
[2025.10.25-21.51.48:198][318]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 137165.84 ms.
[2025.10.25-21.51.48:948][320]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 137766.03 ms.
[2025.10.25-21.52.57:910][528]LogPSOHitching: Encountered 200 PSO creation hitches so far (54 graphics, 146 compute). 0 of them were precached.
[2025.10.25-21.53.02:572][806]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.10.25-21.53.03:976][839]Cmd: DELETE
[2025.10.25-21.53.03:976][839]Cmd: ACTOR DELETE
[2025.10.25-21.53.04:023][839]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.04:341][839]LogUObjectHash: Compacting FUObjectHashTables data took 4.07ms
[2025.10.25-21.53.04:346][839]LogEditorActor: Deleted 1 Actors (0.352 secs)
[2025.10.25-21.53.04:818][853]Cmd: DELETE
[2025.10.25-21.53.04:818][853]Cmd: ACTOR DELETE
[2025.10.25-21.53.04:820][853]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.04:862][853]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2025.10.25-21.53.04:866][853]LogEditorActor: Deleted 1 Actors (0.049 secs)
[2025.10.25-21.53.05:622][883]Cmd: DELETE
[2025.10.25-21.53.05:622][883]Cmd: ACTOR DELETE
[2025.10.25-21.53.05:624][883]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.05:664][883]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2025.10.25-21.53.05:670][883]LogEditorActor: Deleted 1 Actors (0.048 secs)
[2025.10.25-21.53.06:232][902]Cmd: DELETE
[2025.10.25-21.53.06:232][902]Cmd: ACTOR DELETE
[2025.10.25-21.53.06:234][902]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.06:270][902]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2025.10.25-21.53.06:275][902]LogEditorActor: Deleted 1 Actors (0.043 secs)
[2025.10.25-21.53.06:656][912]Cmd: DELETE
[2025.10.25-21.53.06:656][912]Cmd: ACTOR DELETE
[2025.10.25-21.53.06:659][912]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.06:695][912]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2025.10.25-21.53.06:700][912]LogEditorActor: Deleted 1 Actors (0.043 secs)
[2025.10.25-21.53.07:194][929]Cmd: DELETE
[2025.10.25-21.53.07:194][929]Cmd: ACTOR DELETE
[2025.10.25-21.53.07:197][929]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.07:231][929]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2025.10.25-21.53.07:237][929]LogEditorActor: Deleted 1 Actors (0.042 secs)
[2025.10.25-21.53.07:611][938]Cmd: DELETE
[2025.10.25-21.53.07:611][938]Cmd: ACTOR DELETE
[2025.10.25-21.53.07:614][938]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.07:648][938]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2025.10.25-21.53.07:653][938]LogEditorActor: Deleted 1 Actors (0.041 secs)
[2025.10.25-21.53.07:968][945]Cmd: DELETE
[2025.10.25-21.53.07:968][945]Cmd: ACTOR DELETE
[2025.10.25-21.53.07:971][945]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.08:028][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2025.10.25-21.53.08:034][945]LogEditorActor: Deleted 1 Actors (0.065 secs)
[2025.10.25-21.53.08:381][954]Cmd: DELETE
[2025.10.25-21.53.08:381][954]Cmd: ACTOR DELETE
[2025.10.25-21.53.08:384][954]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.08:418][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2025.10.25-21.53.08:423][954]LogEditorActor: Deleted 1 Actors (0.042 secs)
[2025.10.25-21.53.09:026][979]Cmd: DELETE
[2025.10.25-21.53.09:026][979]Cmd: ACTOR DELETE
[2025.10.25-21.53.09:029][979]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.09:064][979]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2025.10.25-21.53.09:069][979]LogEditorActor: Deleted 1 Actors (0.043 secs)
[2025.10.25-21.53.09:430][988]Cmd: DELETE
[2025.10.25-21.53.09:430][988]Cmd: ACTOR DELETE
[2025.10.25-21.53.09:433][988]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.09:468][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2025.10.25-21.53.09:475][988]LogEditorActor: Deleted 1 Actors (0.044 secs)
[2025.10.25-21.53.09:882][ 2]Cmd: DELETE
[2025.10.25-21.53.09:882][ 2]Cmd: ACTOR DELETE
[2025.10.25-21.53.09:885][ 2]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.09:918][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2025.10.25-21.53.09:923][ 2]LogEditorActor: Deleted 1 Actors (0.040 secs)
[2025.10.25-21.53.10:102][ 2]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
[2025.10.25-21.53.10:729][ 16]Cmd: DELETE
[2025.10.25-21.53.10:729][ 16]Cmd: ACTOR DELETE
[2025.10.25-21.53.10:732][ 16]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.10:764][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2025.10.25-21.53.10:768][ 16]LogEditorActor: Deleted 1 Actors (0.039 secs)
[2025.10.25-21.53.11:510][ 42]Cmd: DELETE
[2025.10.25-21.53.11:510][ 42]Cmd: ACTOR DELETE
[2025.10.25-21.53.11:513][ 42]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.11:550][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2025.10.25-21.53.11:555][ 42]LogEditorActor: Deleted 1 Actors (0.045 secs)
[2025.10.25-21.53.11:572][ 42]LogShaderCompilers: Display: ================================================
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Total job queries 18,318, among them cache hits 4,483 (24.47%), DDC hits 12,336 (67.34%), Duplicates 919 (5.02%)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Tracking 12,916 distinct input hashes that result in 11,833 distinct outputs (91.62%)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: RAM used: 158.17 MiB of 1.60 GiB budget. Usage: 9.65%
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: === Shader Compilation stats ===
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Shaders Compiled: 580
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Jobs assigned 580, completed 580 (100%)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Average time worker was idle: 3.71 s
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Time job spent in pending queue: average 8.94 s, longest 49.87 s
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Job execution time: average 11.22 s, max 49.15 s
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Job life time (pending + execution): average 20.16 s, max 53.32
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Shader code size: total 9.313 MiB, numShaders 603, average 15.816 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 137.98 s
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.05%
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Jobs were issued in 163 batches (only local compilation was used), average 3.56 jobs/batch
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Average processing rate: 4.20 jobs/sec
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Total thread time: 1,079.543 s
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Total thread preprocess time: 257.937 s
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Percentage time preprocessing: 23.89%
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Effective parallelization: 7.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.977985
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 10.51 sec, max 10.51 sec, min 10.51 sec)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 6.61 sec, max 7.87 sec, min 4.65 sec)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 6.37 sec, max 11.25 sec, min 4.51 sec)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 5.50 sec, max 9.93 sec, min 3.87 sec)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 4.73 sec, max 9.26 sec, min 3.39 sec)
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-21.53.11:573][ 42]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 35.07% of total time (compiled 80 times, average 4.73 sec, max 9.26 sec, min 3.39 sec)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 9.79% of total time (compiled 16 times, average 6.61 sec, max 7.87 sec, min 4.65 sec)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.94% of total time (compiled 47 times, average 1.13 sec, max 2.99 sec, min 0.47 sec)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 4.72% of total time (compiled 8 times, average 6.37 sec, max 11.25 sec, min 4.51 sec)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 4.48% of total time (compiled 21 times, average 2.30 sec, max 5.95 sec, min 1.50 sec)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: Materials Cooked: 0
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: Materials Translated: 143
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: Material Total Translate Time: 0.17 s
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: Material Translation Only: 0.07 s (43%)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2025.10.25-21.53.11:574][ 42]LogShaderCompilers: Display: ================================================
[2025.10.25-21.53.12:092][ 53]Cmd: DELETE
[2025.10.25-21.53.12:092][ 53]Cmd: ACTOR DELETE
[2025.10.25-21.53.12:095][ 53]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.12:133][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2025.10.25-21.53.12:141][ 53]LogEditorActor: Deleted 1 Actors (0.049 secs)
[2025.10.25-21.53.12:781][ 84]Cmd: DELETE
[2025.10.25-21.53.12:781][ 84]Cmd: ACTOR DELETE
[2025.10.25-21.53.12:784][ 84]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.12:813][ 84]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2025.10.25-21.53.12:819][ 84]LogEditorActor: Deleted 1 Actors (0.038 secs)
[2025.10.25-21.53.13:358][100]Cmd: DELETE
[2025.10.25-21.53.13:358][100]Cmd: ACTOR DELETE
[2025.10.25-21.53.13:360][100]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.13:394][100]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2025.10.25-21.53.13:399][100]LogEditorActor: Deleted 1 Actors (0.041 secs)
[2025.10.25-21.53.14:407][147]Cmd: DELETE
[2025.10.25-21.53.14:407][147]Cmd: ACTOR DELETE
[2025.10.25-21.53.14:411][147]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.14:436][147]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2025.10.25-21.53.14:441][147]LogEditorActor: Deleted 1 Actors (0.034 secs)
[2025.10.25-21.53.15:051][173]Cmd: DELETE
[2025.10.25-21.53.15:051][173]Cmd: ACTOR DELETE
[2025.10.25-21.53.15:053][173]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.15:083][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2025.10.25-21.53.15:087][173]LogEditorActor: Deleted 1 Actors (0.036 secs)
[2025.10.25-21.53.32:087][288]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 241055.56 ms.
[2025.10.25-21.53.35:104][297]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 244073.50 ms.
[2025.10.25-21.53.38:075][463]Cmd: DELETE
[2025.10.25-21.53.38:075][463]Cmd: ACTOR DELETE
[2025.10.25-21.53.38:077][463]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.38:100][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2025.10.25-21.53.38:104][463]LogEditorActor: Deleted 1 Actors (0.030 secs)
[2025.10.25-21.53.38:770][506]Cmd: DELETE
[2025.10.25-21.53.38:771][506]Cmd: ACTOR DELETE
[2025.10.25-21.53.38:773][506]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.38:796][506]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2025.10.25-21.53.38:801][506]LogEditorActor: Deleted 1 Actors (0.029 secs)
[2025.10.25-21.53.39:583][556]Cmd: DELETE
[2025.10.25-21.53.39:583][556]Cmd: ACTOR DELETE
[2025.10.25-21.53.39:586][556]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.39:610][556]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2025.10.25-21.53.39:614][556]LogEditorActor: Deleted 1 Actors (0.032 secs)
[2025.10.25-21.53.40:021][582]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 248852.34 ms.
[2025.10.25-21.53.40:124][584]Cmd: DELETE
[2025.10.25-21.53.40:124][584]Cmd: ACTOR DELETE
[2025.10.25-21.53.40:126][584]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.40:150][584]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2025.10.25-21.53.40:155][584]LogEditorActor: Deleted 1 Actors (0.031 secs)
[2025.10.25-21.53.40:569][602]Cmd: DELETE
[2025.10.25-21.53.40:569][602]Cmd: ACTOR DELETE
[2025.10.25-21.53.40:571][602]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.40:591][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2025.10.25-21.53.40:596][602]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2025.10.25-21.53.41:089][634]Cmd: DELETE
[2025.10.25-21.53.41:089][634]Cmd: ACTOR DELETE
[2025.10.25-21.53.41:091][634]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.41:112][634]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2025.10.25-21.53.41:116][634]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2025.10.25-21.53.41:473][651]Cmd: DELETE
[2025.10.25-21.53.41:473][651]Cmd: ACTOR DELETE
[2025.10.25-21.53.41:474][651]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.41:496][651]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2025.10.25-21.53.41:500][651]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2025.10.25-21.53.41:980][684]Cmd: DELETE
[2025.10.25-21.53.41:981][684]Cmd: ACTOR DELETE
[2025.10.25-21.53.41:983][684]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.42:004][684]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2025.10.25-21.53.42:009][684]LogEditorActor: Deleted 1 Actors (0.028 secs)
[2025.10.25-21.53.42:409][706]Cmd: DELETE
[2025.10.25-21.53.42:409][706]Cmd: ACTOR DELETE
[2025.10.25-21.53.42:411][706]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.42:432][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2025.10.25-21.53.42:437][706]LogEditorActor: Deleted 1 Actors (0.028 secs)
[2025.10.25-21.53.42:907][742]Cmd: DELETE
[2025.10.25-21.53.42:907][742]Cmd: ACTOR DELETE
[2025.10.25-21.53.42:909][742]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.42:929][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2025.10.25-21.53.42:933][742]LogEditorActor: Deleted 1 Actors (0.026 secs)
[2025.10.25-21.53.43:503][780]Cmd: DELETE
[2025.10.25-21.53.43:503][780]Cmd: ACTOR DELETE
[2025.10.25-21.53.43:506][780]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.25-21.53.43:526][780]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2025.10.25-21.53.43:530][780]LogEditorActor: Deleted 1 Actors (0.026 secs)
[2025.10.25-21.53.51:589][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2025.10.25-21.53.51:606][591]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.25-21.53.51:740][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2025.10.25-21.53.51:764][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
[2025.10.25-21.53.51:784][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2025.10.25-21.53.51:830][591]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.984 ms
[2025.10.25-21.53.51:848][591]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../Epic/Projects/Pirate/MyProject/Saved/SourceControl/UncontrolledChangelists.json

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{
"version": 1,
"changelists": [
{
"guid": "00000000000000000000000000000000",
"description": "Default Uncontrolled Changelist",
"files": [
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/A/BN/LKN4IB4C3UPW62GHBEKTIW.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/A/3J/Q8CQM512VVS7UZZW0KQRSV.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/9/UM/1F7R5WQFM2D9KH7A94JFBU.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/9/6V/AV0JKCFBVPU58UEBGB0GC0.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/8/XH/SKCKQTQDTE8ZNW6C0FCBRO.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/8/WI/FHUVUALB8C8XRJ0PY9XXTI.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/6/XM/SN8KJL01L24VVIYC52MNFR.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/6/G9/77SUGCMHUBU5E7FP1DLCVD.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/4/CQ/I205QOSSXONYWBP69RVMVA.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/1/MV/2U2IE6JXO1320Q32RJQKSE.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/1/KL/UYSRPQ5SOYIFVLEQINPH31.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/0/9R/UKIMD8EYGPZFS8OC6GX24A.uasset",
"G:/Epic/Projects/Pirate/MyProject/Content/__ExternalActors__/ThirdPerson/Lvl_ThirdPerson/B/RX/297QBXCKTP06G7NIHIULK4.uasset",
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