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2025-07-21 17:10:16 +01:00
using UnityEngine;
using UnityEditor;
namespace UnityEditor.U2D.Common.Path
{
internal class PointRectSelector : RectSelector<Vector3>
{
protected override bool Select(Vector3 element)
{
return guiRect.Contains(HandleUtility.WorldToGUIPoint(element), true);
}
}
}