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RPGBook/Library/PackageCache/com.unity.2d.animation@494a3b4e73a9/IK/Runtime/Culling/AlwaysUpdateCullingStrategy.cs

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2025-07-21 17:10:16 +01:00
using System.Collections.Generic;
namespace UnityEngine.U2D.IK
{
internal class AlwaysUpdateCullingStrategy : BaseCullingStrategy
{
public override bool AreBonesVisible(IList<int> transformIds) => true;
}
}