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RPGBook/Library/PackageCache/com.unity.2d.tilemap@91e7def251e0/Editor/UI/TilePaletteActiveTargetsButton.cs
SHOUTING_PIRATE f5928e04c4 intial commit
2025-07-21 17:10:16 +01:00

27 lines
823 B
C#

using UnityEditor.Toolbars;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
[EditorToolbarElement(k_ToolbarId)]
internal class TilePaletteActiveTargetsButton : EditorToolbarDropdown
{
internal const string k_ToolbarId = "Tile Palette/Active Targets Button";
private const string k_IconPath = "Packages/com.unity.2d.tilemap/Editor/Icons/Tilemap.ActiveTargetLayers.png";
public TilePaletteActiveTargetsButton()
{
TilePaletteOverlayUtility.SetStyleSheet(this);
icon = EditorGUIUtility.LoadIcon(k_IconPath);
clicked += OnClicked;
}
private void OnClicked()
{
IGenericMenu menu = new TilePaletteActiveTargetsDropdownMenu();
menu.DropDown(worldBound, this, true);
}
}
}