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SHOUTING_PIRATE f5928e04c4 intial commit
2025-07-21 17:10:16 +01:00

20 lines
430 B
C#

using System;
using UnityEngine;
using UnityEditor.Rendering.BuiltIn;
namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
{
[Serializable]
sealed class FullscreenMetaData : ScriptableObject
{
[SerializeField]
FullscreenMode m_FullscreenMode;
public FullscreenMode fullscreenMode
{
get => m_FullscreenMode;
set => m_FullscreenMode = value;
}
}
}