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RPGBook/Library/PackageCache/com.unity.2d.animation@494a3b4e73a9/Editor/SkinningModule/MeshPreviewTool/IMeshPreviewBehaviour.cs
SHOUTING_PIRATE f5928e04c4 intial commit
2025-07-21 17:10:16 +01:00

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C#

using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal interface IMeshPreviewBehaviour
{
float GetWeightMapOpacity(SpriteCache sprite);
bool DrawWireframe(SpriteCache sprite);
bool Overlay(SpriteCache sprite);
bool OverlayWireframe(SpriteCache sprite);
}
}