Files
RPGBook/Library/PackageCache/com.unity.2d.animation@494a3b4e73a9/IK/Runtime/Culling/AlwaysUpdateCullingStrategy.cs
SHOUTING_PIRATE f5928e04c4 intial commit
2025-07-21 17:10:16 +01:00

10 lines
228 B
C#

using System.Collections.Generic;
namespace UnityEngine.U2D.IK
{
internal class AlwaysUpdateCullingStrategy : BaseCullingStrategy
{
public override bool AreBonesVisible(IList<int> transformIds) => true;
}
}