Files
RPGBook/Library/PackageCache/com.unity.collab-proxy@c854d1f7d97f/Editor/ParentWindow.cs
SHOUTING_PIRATE f5928e04c4 intial commit
2025-07-21 17:10:16 +01:00

16 lines
359 B
C#

using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal class ParentWindow
{
internal static EditorWindow Get()
{
if (EditorWindow.HasOpenInstances<PlasticWindow>())
return EditorWindow.GetWindow<PlasticWindow>(false, null, false);
return EditorWindow.focusedWindow;
}
}
}